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Curses, I was really looking forward to just putting walls around the checkpoints, but my plans were thwarted.

Procedurally generated tower defense is an interesting idea. The one thing I disliked in the demo was that towers were limited, otherwise I would have had a hard time to stop luring crabs into death traps.

What do you mean by luring them?

I'm thinking of making unlimited towers that scale in cost. Otherwise I think the player would just build 100s of tier 1 towers and never need to touch the gem side of things.