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A jam submission

Kick-inView game page

Punch the furries. Get punched by furries.
Submitted by Kickindev — 2 days, 9 hours before the deadline
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Kick-in's itch.io page

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Comments

Fast paced and tight controls. This was good fun. With a nice roster of opponents/rivals you have a really great game in the making.

I didn't see anything particularly unforetold with the way it played and ran. If there were bugs I didn't find them.

My only regret was not getting to use a controller for this game because it feels like the kind of game that would present better using one. Keep up the solid work!

I did completely enjoy the more minor mechanical elements like dodge cancelling, but your Glass Joe (Glass Doe? No? Okay.) equivalent absolutely did not show off the full range of mechanical complexity the game can and probably will reach.

Submitted (1 edit)

I feel like you can go really fast in this game given there are multiple options for defense and attack. Looking forward to further progress!

I'd make a Parapa joke, but since you can't actually kick it's not all in the mind.

Since the only enemy in is the Glass Joe analogue it's kinda hard to gague difficulty and AI and such, but the mechanics for the player work pretty well as far as I can tell. Of course the game needs more content, but what's here is good for a start.

Submitted

Simply mashing all of the buttons won me the match insanely easily.

Developer

The opponent in this demo is the very first opponent you're intended to fight. It's intentional that he falls over easily, even to buttonmashing. Think of him as something like Glass Joe.

Great improvement here.
Controls feel way better in this demo, and difficulty has been balanced nicely for a first enemy. I think what this game needs right now is something that makes it feel unique so people won't see it as a Punch out! clone with animals. Good job!

Developer (1 edit)

Dev notes for Kick-in's DD16 build:

-DEFAULT CONTROLS HAVE CHANGED. The default punch buttons are now J/K/L instead of Numpad 1/2/3.

-Many significant AI modifications to Paahul. He should be slightly easier than he was previously, I hope.

-Still no sound. Sorry it hasn't been implementd yet. Making sounds is hard.

-Also still no second enemy. I haven't gotten him to stop crashing the game when you punch him yet, so I've disabled him for now.