Thank You, I'm happy that You liked it!!
VampireDev
Creator of
Recent community posts
Thank You! A local 2 player vs mode exists in the game, but I broke something in the code at the last minute and couldn't manage to fix it in time for the Jam's deadline so I just kept it hidden. You can access it by pressing 2 at the Title Screen, and Player 2 uses the left and right arrows to control his character. Keep in mind it bugs a lot, so you may need to reestart the fight sometimes, by pressing R.
After the Jam is completely over I plan to go back to this project and fix all these issues so everything works properly.
Thank You so much! I'm glad you enjoyed it! I need to find a way to balance the difficulty better, as some people have found it to be quite easy while othera felt the complete opposite, so I'll need to invest a lot of time on that either finding a perfect middle point, or adding different leves of difficulty for the player to pick. I'm super happy that you enjoyed the art so much, specially because the art in your game is completely amazing.
Absolutely incredible work here guys! You have done everything the official Saint Seiya games never did.
You have a game that follows the story closely but never feels boring or linear and never forces the player to have previous knowledge about the franchise to understand what to do next.
You are working with Game Boy Color's thight technical limitations but you still managed to make a ridiculously beautiful looking game, and on top of that have Mr. Yokoyama's magnificent soundtrack too, something that sadly most Saint Seiya games lack, and that I personally think is a big part of the franchise's identity.
Again, I have nothing but tons of respect and admiration for everyone involved in this project (and Cosmo Knight ZiON as well).
Thank You for making real the Saint Seiya game we always dreamt to play.
Thank You!! That means a lot to me be, because your game also has amazing art!
After so much positive feedback I have received I definitely want to work on this again on this at some point, add all the missing features and improve, tweak and polish the gameplay and difficulty to avoid this kind of button mashing situations some players found themselves in.
I originally wanted to make Darkness look different by either adding a dithering overlay over it, but the sprites ended being so tiny that I don't think that would work well without detail getting lost. Then I thought about making it flash quickly between white and black to make it look gray in a way (like you did with in the first letter you receive from Mad King) but I wasn't sure that would work well on different screens with different framerates (some old games did it with great results and others with awful ones). Inverting the colors didn't cross my mind, but is a great idea! I have a lot of things to experiment with!
Agan, thank you so much!! I'm really glad that you enjoyed this game so much!