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A jam submission

Spaceship Crew Self-Defense Simulator DD16View game page

rooty tooty point and shooty
Submitted by chaikadev (@chaikadev) — 7 hours, 7 minutes before the deadline
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Spaceship Crew Self-Defense Simulator DD16's itch.io page

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Comments

Submitted (1 edit)

garbage performance for how it looks, literally couldn't play it

like i can play teleglitch with no problems and that looks waaaaaaaay better than this

Developer

I know performance is quite poor but in this case it doesn't have much to do with how it looks. I'm working on improving it. What are your computer specs?

Thank you for the feedback by the way.

Submitted

dell inspiron 15r

Submitted

Didn't detect right ctrl, and my left one doesn't work so I didn't try out stuff like leaning or peaking, but thats okay because the most fun part was trying to depressurize the ship and suck everyone but me out into space. It took a second to figure out that you use "fire" to use the camera, not "use"but when I got the camera terminal/receiver up it hella lagged. Oh and I couldn't ctrl-c or ctrl-v to hack the terminals. But doing recon and luring enemies into a certain room with alarms or whatever, then sending them out into vacuum... that'd be awesome. I got close in the second video but it warped me though the door to kill me too :( Or the vacuum was so great i got sucked through the six inch gap in the second before the door closed. But for planning purposes I feel like I can't see enough of the map at once. First vid is general gameplay, second is where I deliberately tried to depressuze to win

Developer

Thank you for these videos! I was aware of the camera bug but it appeared at the last minute and didn't have time to fix it.

Submitted

Pretty fun, if it wasn't for one thing. Enemies that are facing you have instant reaction time, so unless you shoot at them from a distance and immediately start moving you're bound to take a bullet or more.

Button activation zones are wonky, some require you stand in front of them, some working from afar. I expect to interact with an onject if there's a label in the air, disregarding my position.

The inventory scrolling should loop around.

Couldn't find a way to use a medkit or pick up the camera.

And if you fail enough time to hack the terminal, the prompt goes beyond the screen.


Keep at it, sorta reminds me of Teleglitch.

Developer

thanks for the feedback, it's really appreciated