There's no much room for bunny hopping honestly, something I kept in mind for designing future levels. And the demo is too short, so yeah, soon it will have a lot of enemies. ;)
Wow, this ended suddenly and very abruptly. Nice style, even though it might need some tweaking, the weapon seemed to jitter when i walk. The combat is flat but the movement is nicely.
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i want to bunnyhop but i cant, didnt shoot enough doods, where are the record scratch sfx, thats a fair quantity of destruction
There's no much room for bunny hopping honestly, something I kept in mind for designing future levels. And the demo is too short, so yeah, soon it will have a lot of enemies. ;)
Short, but everything in the game so far works well. That one sound clip got me good.
I found one secret area, wasn't really sure if there were more.
Here's me playing your demo.
HI, try this shader: it might look good on your game : https://github.com/dsoft20/psx_retroshader
It was the first shader I tried!
However I'm aiming at early 3D PC games rather than PSX, so the looks doesn't match.
i played this for five minutes, i walked around, then i fell into the pit and died, then i walked around some more and then quit, i never shot a dude
i like to think i'm a pretty typical gamer, so maybe turn down the difficulty
THAT'S A LOT OF DAMAGE!
Wow, this ended suddenly and very abruptly. Nice style, even though it might need some tweaking, the weapon seemed to jitter when i walk. The combat is flat but the movement is nicely.
Did you record that [HUH] yourself, big boy? ;)
Hey, thank you!
No, but I recorded the mimics hehehe :^)