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A jam submission

The Gunslinger 2 (ALPHA)View game page

top down psychic based shooter
Submitted by Evilous — 2 days, 19 hours before the deadline
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The Gunslinger 2 (ALPHA)'s itch.io page

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Comments

Submitted



- Not a lot of reason to engage with the main mechanic outside of the final boss fight unless you want to accidentally shoot yourself or spend more time than is needed to beat a level. Can very easily beat every level up until the final boss without ever having to even touch your mouse. Level 9 can be tricky without touching your mouse but if it weren't for the restart the entire game on death it would be pretty easy to get down. 

- There is no collision on the right side of every map so you can very easily train the enemies by going off screen and then go down to juke them. 

- Pretty severe slowdown whenever you collide with a wall, physics object, or an enemy collides with a wall. 

- Visuals are simple, but not in a minimalistic way. The end screen is somewhat charming but the color pallete of the main game itself clashes pretty hard. 

- Music that plays for the majority of the game is good, but the cut to the metal music at the end is a little jarring

Submitted

Heck yeah, the monkey man is back, even a bit glitchier than before.

I like this gameplay better than the original, I feel like there are more cool things you can do with that. Smashing stuff into enemies reminded me of one of the pins in The World Ends With You, that is always a pretty satisfying mechanic. The shaders were a nice touch, I like the new final boss room (the normal boss, I couldn't find the secret boss), I was playing that in a dark room, that was very atmospheric. Very interesting evolution since last demo day, I would love to see more levels and what else you come up with this psychic gunman base.

Submitted

intersting mechanics with dragging weapons, but still game over on first death

Developer

>still game over on first death

>saying like that is a bad thing