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Heck yeah, the monkey man is back, even a bit glitchier than before.

I like this gameplay better than the original, I feel like there are more cool things you can do with that. Smashing stuff into enemies reminded me of one of the pins in The World Ends With You, that is always a pretty satisfying mechanic. The shaders were a nice touch, I like the new final boss room (the normal boss, I couldn't find the secret boss), I was playing that in a dark room, that was very atmospheric. Very interesting evolution since last demo day, I would love to see more levels and what else you come up with this psychic gunman base.