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A jam submission

Fata Morgana (WIP)View game page

WIP Demo
Submitted by RainFrogs (@RainFrogsGames) — 2 days, 18 hours before the deadline
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Fata Morgana (WIP)'s itch.io page

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Comments

Submitted(+1)

I think this is a cool prototype. What bothered me is the inconsistency between when you can and can't use the mouse. I'd suggest to either add the ability to interact with things by clicking on them or hiding the cursor when you are not supposed to use it. I also feel like walking through the areas is a bit of a slog. I definitely can't wait to see where this is going and think it could be really awesome.

Developer

Thanks for the feedback!  I hadn't considered clicking on things to interact with them, but it's an interesting idea.

Submitted

So I walked up to talk to Dr Moon and he sounded incoherent and it softlocked. It was like all his text played at once. I find this sort of thing really hard to review and I truthfully really dislike playing stuff like this, but it seems nice, and it seems like it'll be a real nice game that will tickle the right people's fancy. Keep up the progress!

Submitted(+1)

its hard to feedback on this because its such a personal and story driven game. Really like the graphics and style of dialouge. Wish there was a little but more of a hint where to go but that might just be me being tired.

(+2)

This seems neat, but one feature request: I'm guessing there is some personal or artistic reason for your chosen aspect ratio, but I think there's a setting in Unity to force a custom ratio instead of a custom window size. That would allow people to fullscreen the game without breaking the aspect ratio. I might be in the minority here but I always struggle to play games that can't be fullscreened.

(+2)

Hello.
This is a pleasant game! I noticed a visual bug where if you're holding down WASD while talking to someone and press "Leave", you start gliding. I do wish the walk speed was faster and that more instructions were provided (e.g. I don't know how to play the fishing minigame, what spending energy on a cart does, why I would want to store items in a container, etc.)
The NPCs walking around really give the town soul!

Submitted(+2)

Minimalistic art + attention to detail made the game feel really polished visually. I really liked the atmosphere once the ambient weather effects + music started to kick in. After I realized the npcs were moving according to their personal schedules, the town started to feel "lived in" in a way that a lot of high-production-value games don't manage to do.

The writing is pretty good. I like the decision to make dialog advancement attached to keywords in the npc's text rather than choices in an extra menu. It made it feel like the npcs were being prompted to talk about a certain topic rather than answer a specific question, which made their responses feel more natural. The only problem was that it felt like I was sometimes gated out of dialog options.

It felt like the map layout had a lot of though put into it. Despite the player character walking pretty slowly, It was never frustrating to get from one place to another, even with a bit of backtracking. Each area having a distinct color palette made it harder to get lost.

The minigames were ok. It would be nice to have instructions for some of them, although I understand if that might affect immersion.

I ran into 1 possible bug where, after running out of energy, the player character's sprite would stop playing their walk animation. This went away after resting and I have not managed to recreate it.

The world is really nice and I enjoyed wandering around even if there wasn't much to do yet. Looking forwards to more content because it feels like this game is going to be something special eventually.

Developer(+1)

Thank you very much for your feedback!  I appreciate it. 

I see what you mean about gated from certain dialog options, from the writing perspective it has been more "what information needs to be conveyed" and less "how does a natural conversation flow" which may be frustrating.  Instructions for minigames is definitely something in the TODO column, although I want to find a way to avoid the wall of text most games do.

That's a weird bug!  I'll take a look.