Minimalistic art + attention to detail made the game feel really polished visually. I really liked the atmosphere once the ambient weather effects + music started to kick in. After I realized the npcs were moving according to their personal schedules, the town started to feel "lived in" in a way that a lot of high-production-value games don't manage to do.
The writing is pretty good. I like the decision to make dialog advancement attached to keywords in the npc's text rather than choices in an extra menu. It made it feel like the npcs were being prompted to talk about a certain topic rather than answer a specific question, which made their responses feel more natural. The only problem was that it felt like I was sometimes gated out of dialog options.
It felt like the map layout had a lot of though put into it. Despite the player character walking pretty slowly, It was never frustrating to get from one place to another, even with a bit of backtracking. Each area having a distinct color palette made it harder to get lost.
The minigames were ok. It would be nice to have instructions for some of them, although I understand if that might affect immersion.
I ran into 1 possible bug where, after running out of energy, the player character's sprite would stop playing their walk animation. This went away after resting and I have not managed to recreate it.
The world is really nice and I enjoyed wandering around even if there wasn't much to do yet. Looking forwards to more content because it feels like this game is going to be something special eventually.