Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

BlueBallsTime

20
Posts
1
Followers
3
Following
A member registered Aug 30, 2020 · View creator page →

Creator of

Recent community posts

Damn I'm a fucking moron lol I try to fix one thing and make ten new things to fix. I know exactly what is causing you not to die against hte dragon. I'll get to fixing it, thanks for the feedback bro. Roullete and distract don't work at all or against the dragon?

I do feel like I have a hard time remembering where I was and where I wasn't, I'd consider having a minimap always on.

idk if I want to play these demos anymore, I think I just want to wait for the full release. Either way you're on the right track and the aesthetic is tennouttaten

Avast thinks this is a virus, maybe because of godot? also

>godot

except for that I think this game is awesome. Takes a lot of thought. I like it.

I believe I fixed all the problems you mentioned. The replay button is an oversight by me, I spaghettied the code with inconsistent static uses and it will be very hard to reset everything so I removed it. Restart the application to restart the game. Thansk for the feedback.

Glad you enjoyed it! I will get to fixing it right now.

Jumping too unresponsive, not my kind of game. Good luck friend.

Enviroment is boring. add things to look at. puzzles too easy. Except for that, does what it tries to do perfectly fine. Not my kind of game. Good luck

Combat is a little too unresponsive. I am also unsure when I need to block and when to dodge. Can you dodge the magic attacks? Can you dodge from the short guys? or are they too short? Also block doesn't always work, do I have to face forward directly? Despite my criticism this is definitely top 3 games this DD for me. Love it.

Talent is there. Can't wait to see where this goes.

It's fun though.

this is like something I'd play when I was 8. Very much reminding me of the experience of googling "games to play on browser". Hope you add a sinister edgy story.

It's okay. Guns are missing a little bit of a feeling to them. 

I would hear a lttle about how you made this

What the hell. This game is absolutely awesome. It reminds me of Hypnospace Outlaw. Definitely following. Hoping to see more and more of this. 

I'd like to see indication as to where I have already been, that made me a little confused. Maybe keep the lights on, maybe leave a trail. Idk. Will definitely play again when there is full release. amazing soul aesthetics.

I think this is a cool prototype. What bothered me is the inconsistency between when you can and can't use the mouse. I'd suggest to either add the ability to interact with things by clicking on them or hiding the cursor when you are not supposed to use it. I also feel like walking through the areas is a bit of a slog. I definitely can't wait to see where this is going and think it could be really awesome.

It doesn't really feel like driving a mech. I'd like to feel more weight in the movement. 

Absolutely awesome. I hope you keep working on this or something similar, can't wait to see the progress by next DD. I'd like to see combat get expanded on, right now it is a bit basic. Feeling and immersion are great, aeasthetic is great, I enjoyed every moment.