This game was surprisingly really polished and fun, with a lot of cool tools to use. There's quite a bit of learning curve to the controls, enough that I swapped off keyboard to controller for a better time. And sometimes throwing items used them sometimes it didn't use it I didn't really get how potions worked.
Overall enjoyed it a lot though. And sometimes two songs would play at the same time with the jukebox not sure if that was intentional or a bug.
Many QoL from the last time, I felt was less frustrated from my "being bad at videogames" and now I can keep up with the pace. I played mostly with the blank character because I've always dig collecting power-ups and become powerful, after trying the new weapons and they need balancing to cause the baseball bat can deal almost double the dmg from your fists, the drill can shred bosses and the whip is quite weak in comparison, I only buy that cause I felt fists are no longer viable and you need to extend your moveset.
Then I've tried the characters, blue is a nice alternative way to play for people who want a simpler experience, her lack of CC makes her quite balanced.
Yellow is totally broken, Down+Punch can infinite the first boss and (air) Up+Punch can stun the second easily, enemies where no match from range and Up+Punch, and never used the special, I will not say that was a bad experience, the cheesiness of yellow make me realized that the graphic style is really enjoyable, so much that I played for 7 runs stomping the enemies over and over.
I feel that characters can be an interesting way to experience the game, maybe a way to balance them is to not make them possible to upgrade their max HP.
from the second world, I noticed that the Tank and the Ghost are quite cheap, mostly because there is a little room to react to their attacks, consider to slow down projectiles in general.
Some slowdowns in the second world, specifically is the room that start with 2 rainbows, beats enemies and you drop down.
I'm happy to see progress on this game since I love brawlers and impacts in my beat'em ups.
Couldn't play with coop because I don't have any friends :(
Very nice in terms of graphics though the control scheme will need some time to get used to.
Would have preferred if my right hand is the one doing the action and the left is doing movement on WASD keys. Always had the preconception of using space for jumping and doing jump with Z instead felt a bit weird. Had some difficulty getting used to the wall jump, maybe add a reversed force when Z is pressed the 2nd time? E.g. Jump left to touch wall, and when doing wall kick/jump, automatically jump again to right since that is obviously what's intended by the player.
Everything felt really polished, I don't have any real complaints. My only problem is that I found it practically impossible to play with a keyboard, but I'm sure it's a lot better with a controller.
Comments
This game was surprisingly really polished and fun, with a lot of cool tools to use. There's quite a bit of learning curve to the controls, enough that I swapped off keyboard to controller for a better time. And sometimes throwing items used them sometimes it didn't use it I didn't really get how potions worked.
Overall enjoyed it a lot though. And sometimes two songs would play at the same time with the jukebox not sure if that was intentional or a bug.
Thanks, fixed the bug where the healing potion gets thrown after you used it.
Many QoL from the last time, I felt was less frustrated from my "being bad at videogames" and now I can keep up with the pace. I played mostly with the blank character because I've always dig collecting power-ups and become powerful, after trying the new weapons and they need balancing to cause the baseball bat can deal almost double the dmg from your fists, the drill can shred bosses and the whip is quite weak in comparison, I only buy that cause I felt fists are no longer viable and you need to extend your moveset.
Then I've tried the characters, blue is a nice alternative way to play for people who want a simpler experience, her lack of CC makes her quite balanced.
Yellow is totally broken, Down+Punch can infinite the first boss and (air) Up+Punch can stun the second easily, enemies where no match from range and Up+Punch, and never used the special, I will not say that was a bad experience, the cheesiness of yellow make me realized that the graphic style is really enjoyable, so much that I played for 7 runs stomping the enemies over and over.
I feel that characters can be an interesting way to experience the game, maybe a way to balance them is to not make them possible to upgrade their max HP.
from the second world, I noticed that the Tank and the Ghost are quite cheap, mostly because there is a little room to react to their attacks, consider to slow down projectiles in general.
Some slowdowns in the second world, specifically is the room that start with 2 rainbows, beats enemies and you drop down.
I'm happy to see progress on this game since I love brawlers and impacts in my beat'em ups.
Couldn't play with coop because I don't have any friends :(
Thanks for the feedback, yea weapons and boss health will be tweaked.
Very nice in terms of graphics though the control scheme will need some time to get used to.
Would have preferred if my right hand is the one doing the action and the left is doing movement on WASD keys. Always had the preconception of using space for jumping and doing jump with Z instead felt a bit weird. Had some difficulty getting used to the wall jump, maybe add a reversed force when Z is pressed the 2nd time? E.g. Jump left to touch wall, and when doing wall kick/jump, automatically jump again to right since that is obviously what's intended by the player.
You can rebind your keys on the character select menu.
thanks for playing
Everything felt really polished, I don't have any real complaints. My only problem is that I found it practically impossible to play with a keyboard, but I'm sure it's a lot better with a controller.
I personally play with keyboard, its just getting used to it.