Look good, plays good, all good. I initially dismissed it as just a .flow clone, but it does have all the stats, customization and skills on point. Good job.
It´s Spore cell stage in actually good and it already feels quite polished and works well. Graphics are also really nice. Once one of my spikes got lodged into some branch and it took some wiggling to get it out again. I remember in Spore how creatures you made could end up being used as enemies in the game, I don´t know if it´s already implemented but might be a neat idea for this game too.
There were some branch-like environmental objects, Y shaped basically and it entangled itself in there somehow. I don´t quite remember how it looked like exactly, but I don´t think it was inside the collider.
- I went to bind Dash to M2 and it didn't automatically switch with Impale. I figure this MIGHT be intentional for later game so I'm not gonna yell about it though.
- I actually got stuck and had to devolve to get through a path. I had a laugh about this one.
- I kinda wish there was an area in the editor where I could drop things so that they're not sold but they're temporarily off of the creature.
I had a good time with it. There's nothing much to say bad about. It's a neat game.
- I went to bind Dash to M2 and it didn't automatically switch with Impale. I figure this MIGHT be intentional for later game so I'm not gonna yell about it though.
Yeah, that's intended, you might want to combo several skills on same keybind. Drag and drop skills swaps them.
- I actually got stuck and had to devolve to get through a path. I had a laugh about this one.
I'd guess if this repeats it gets annoying
- I kinda wish there was an area in the editor where I could drop things so that they're not sold but they're temporarily off of the creature.
Noted. This is something that comes up sometimes and seems like is a general problem of temporarily editing your layout. Either if you are refactoring without leaving growth mode or need to do a quick adaptation to your situation.
Comments
Look good, plays good, all good. I initially dismissed it as just a .flow clone, but it does have all the stats, customization and skills on point. Good job.
I had a lot of fun with this. It seems polished, and I didn't notice any issues.
This looks sick, gonna have to give it a shot.
This is rad. I’ve played it for about an hour, and nothing jumps out at me as an immediate problem.
Really, really cool, Dominas.
It´s Spore cell stage in actually good and it already feels quite polished and works well. Graphics are also really nice. Once one of my spikes got lodged into some branch and it took some wiggling to get it out again. I remember in Spore how creatures you made could end up being used as enemies in the game, I don´t know if it´s already implemented but might be a neat idea for this game too.
Thanks! Other creatures kind of spawn based on your previous designs, but not in all levels - I haven't gotten around to doing that yet.
Did Spike appear inside the collider or was it just between several objects?
There were some branch-like environmental objects, Y shaped basically and it entangled itself in there somehow. I don´t quite remember how it looked like exactly, but I don´t think it was inside the collider.
Time to play this!
- I went to bind Dash to M2 and it didn't automatically switch with Impale. I figure this MIGHT be intentional for later game so I'm not gonna yell about it though.
- I actually got stuck and had to devolve to get through a path. I had a laugh about this one.
- I kinda wish there was an area in the editor where I could drop things so that they're not sold but they're temporarily off of the creature.
I had a good time with it. There's nothing much to say bad about. It's a neat game.
Noice, thanks for playing
Yeah, that's intended, you might want to combo several skills on same keybind. Drag and drop skills swaps them.
I'd guess if this repeats it gets annoying
Noted. This is something that comes up sometimes and seems like is a general problem of temporarily editing your layout. Either if you are refactoring without leaving growth mode or need to do a quick adaptation to your situation.
See game's page for more info. Pass is: