It seems like my camera always focuses on the white guy, no matter what I set my guys colour as at the beginning. Maybe let me pan around and see other racers as the race happens? Also how do the stats work? When I change them at the beginning it seems to effect all the runners, but I assume the actual runners must have different stats since they end the race and different speeds, or is there some randomness during the race?
Well shit, I must have broken those couple lines of code that change the color for the player's character. The runners stats are based on the player's runner's stats with a random number added/subtracted, so that the races for the prototype are interesting. Thanks for playing, I'll see if I can put up a build tonight with the color fixed.
So, I played this game, but couldn't really get the controls to work, no matter what I did, it didn't affect the runner. Or maybe, that's how it's supposed to be, the character runs himself, you're only allowed to change his stats?
Anyway, a couple of things I noticed:
1)Stamina doesn't seem to be affecting anything. You can make it negative, but the runner will still run, you can make it over 9000, but the runner can still eventually run out of it and get exhausted. Other than that I think I managed to figure out, what stats do.
2)Exhausted runners cannot reach the goal, even if they keep sliding, they get stuck right in front of it.
3)There are problems with collision detection, if the runners are fast, they often clip into walls, when they're exhausted, they keep sliding left and right on the surface of the level, when they're climbing they keep switching between falling and climbing state.
4)It's entirely possible to fly above the goal and miss it, don't know if it's a feature.
I think it would be more fun if there was a way to affect the race while it's still going, instead of being a passive observer, if the stats were limited by a certain amount of points, so that you'd have to compromise, and if you had a preview of the level, so that you could figure out, which stat configuration is better for which one.
Yes, you're meant to be passive. Stamina has been fixed, the code wasn't changing from the default value. Exhausted runners can now also reach the goal. Collision detection is at the top of my list to do for the next version, followed by improving the runner's state machine. I'm still brainstorming ways to fix the exit, but maybe I'll just have runners that go over die. I might have some limited way of effecting the races but not extensively. The stat picker is completely temporary and not going to be around long, a big part of the game will be in the eugenics subsystem. A level preview will be in the finished game.
Thanks for the in depth reply. I've upload a build with the bug fixes.
Comments
im on a 144hz monitor and the game just runs way too fast and its over in 1 second
Thanks for letting me know.
It seems like my camera always focuses on the white guy, no matter what I set my guys colour as at the beginning. Maybe let me pan around and see other racers as the race happens? Also how do the stats work? When I change them at the beginning it seems to effect all the runners, but I assume the actual runners must have different stats since they end the race and different speeds, or is there some randomness during the race?
Clearly still early stages but could be neat!
Thanks for the demo!
Well shit, I must have broken those couple lines of code that change the color for the player's character. The runners stats are based on the player's runner's stats with a random number added/subtracted, so that the races for the prototype are interesting. Thanks for playing, I'll see if I can put up a build tonight with the color fixed.
So, I played this game, but couldn't really get the controls to work, no matter what I did, it didn't affect the runner. Or maybe, that's how it's supposed to be, the character runs himself, you're only allowed to change his stats?
Anyway, a couple of things I noticed:
1)Stamina doesn't seem to be affecting anything. You can make it negative, but the runner will still run, you can make it over 9000, but the runner can still eventually run out of it and get exhausted. Other than that I think I managed to figure out, what stats do.
2)Exhausted runners cannot reach the goal, even if they keep sliding, they get stuck right in front of it.
3)There are problems with collision detection, if the runners are fast, they often clip into walls, when they're exhausted, they keep sliding left and right on the surface of the level, when they're climbing they keep switching between falling and climbing state.
4)It's entirely possible to fly above the goal and miss it, don't know if it's a feature.
I think it would be more fun if there was a way to affect the race while it's still going, instead of being a passive observer, if the stats were limited by a certain amount of points, so that you'd have to compromise, and if you had a preview of the level, so that you could figure out, which stat configuration is better for which one.
Yes, you're meant to be passive. Stamina has been fixed, the code wasn't changing from the default value. Exhausted runners can now also reach the goal. Collision detection is at the top of my list to do for the next version, followed by improving the runner's state machine. I'm still brainstorming ways to fix the exit, but maybe I'll just have runners that go over die. I might have some limited way of effecting the races but not extensively. The stat picker is completely temporary and not going to be around long, a big part of the game will be in the eugenics subsystem. A level preview will be in the finished game.
Thanks for the in depth reply. I've upload a build with the bug fixes.