Really fun! I can see this game eating up a lot of my time in the future. Didn't get too far into it atm but I managed to get a automated system for mining copper, smelting it, making wire. Some random thoughts/questions I had as playing.
The cut/weld style of digging and place blocks is intuitive and has a cool feel to it.
Do vein's have a limited quantity or do they last forever? Didnt seem to find any indication its limit so assuming its not.
Is their some sort of logic to the power icon showed as being needed in the crafting guide menu? Sometimes it shows toggle, sometimes inductor, but seems both work for either.
I see you can shift+click inventory items to add to the toolbar, is there a way to quickly remove off the toolbar?
It be nice when viewing a blocks info in the craft guide if it also showed you what can be made with it, not just how to make it. Would also make it easier to go back to what I was viewing before.
Is their a signal inverter? Didnt find one and wold have been useful for what I was building.
Had a glitch where the tree grew a wood piece right as I jumped on the tree. Making me stuck till I cut it off and picked it up.
Also if the game window is smaller the block detectors description is large enough that I cant even see the craft recipe.
Really cool game, and cant wait to sink whole weekends into once its done,
I rebuilt that and the latch propagated a signal as expected
the bottom left circuit is flashing, right?
EDIT:
I re-created that machine and got the same behavior. Block detector on the welded mode sends low power signals. The latch just happens to be where it goes from 1 to 0. This is intended. You can scan the wire on the input to the latch and see it has a charge of 1
Thanks, I didn't realize the latch doesn't refresh the signal. What about situations like this (the block detector is set to any)?
I had it against a wall and used right click to move it away, then the wires coming out of the block detector became stuck. If I let a block fall in front of it it would update and the wires would be off after the block passed. Also the top wire seemed to update to off for a moment while the block fell a little bit but wasn't in front of the detector yet.
When blocks get un-frozen after you place them, the update order is pretty arbitrary so you'll get a lot of blocks that change as soon as they get updated. This is pretty low priority, but I could always blast un-freezing blocks with more updates.
Is there any situation were errors from picking up and placing a contraption will not quickly resolve itself once some blocks start moving around near it?
Does signal drop depend on the blocks it passes through? This one seems to be dying a lot earlier than the latch one:
EDIT: Thought it was a signal drop issue since using a toggler next to the block detector did what I expected, but after messing around a bit it might be an update issue since it would work sometimes and break if I moved it. This is more annoying to work around because updating blocks near the block detector didn't help. I'm not sure what fixes it since I tried placing blocks around the ports but that didn't help either.
Here's also a different case I saw where dropping something on the block detector didn't update the signal it was outputting:
I also wasn't able to figure out how to make this one update.
EDIT2: If I drop the block sideways then one wire is activated
EDIT3: If it sees 3 adjacent ones then it's enough to cross the gap and power everything
I guess this might be some feature for detecting the number of blocks, for now I'm working around it by putting two transistors behind it
Having another issue that probably has to do with update order, the on pulse at the port gets dropped (when the actuator extends after retracting) so it doesn't detect the negative edge. It's connected for the delay of two transistors so I feel like it should go through.
Even when you are holding something in your hand, you can pick up single blocks and they will go straight to your backpack, so this isn't a softlock (until you completely fill your backpack)
I played for a bit and got as far as automating a few things (metal / wafer production, dismantling large chunks of dirt, mineshaft driller). Overall the base mechanics feel very solid, and I was surprised the thoroughness of some of the interactions (like when my unanchored combiner pushed itself up by ejecting its products). It feel like it has the depth to encourage
My main pain points were that the blocks in the guide menu were rendered too small to recognize, and that I was confused during the initial hints since I couldn't figure out the build/place controls until I looked at the options. Other than that, maybe it would help to define some high-level objectives for the player to help direct them into learning what they can do with the game, since I find that kind of thing helps me when I'm getting into Minecraft automation mods (I haven't played many automation games outside of that).
Really clean, smooth mechanics and animations. Commits to an art style and delivers on it, sound effects are clean and menu options are clean. Tutorial 'text mode' is clean and walks you through the basics, until....
I didn't understand what "weld mode" is. I could activate it and see the circle, I can shoot lazer things at blocks,but I'm not sure what I can do with it. I'm not too sure what the objective of the game is. The tutorial should walk you through some examples of what to do, and how to do it. I haven't played minecraft at all.
If you can help me understand a bit more of what I'm supposed to do, I'll happily go back and play more :)
Comments
Really fun! I can see this game eating up a lot of my time in the future. Didn't get too far into it atm but I managed to get a automated system for mining copper, smelting it, making wire. Some random thoughts/questions I had as playing.
Had a glitch where the tree grew a wood piece right as I jumped on the tree. Making me stuck till I cut it off and picked it up.
Also if the game window is smaller the block detectors description is large enough that I cant even see the craft recipe.
Really cool game, and cant wait to sink whole weekends into once its done,
Thanks for the demo, and good luck on the game!
The signal doesn't seem to be propagating from the latch, am I doing something wrong?
I rebuilt that and the latch propagated a signal as expectedthe bottom left circuit is flashing, right?EDIT:
I re-created that machine and got the same behavior. Block detector on the welded mode sends low power signals. The latch just happens to be where it goes from 1 to 0. This is intended. You can scan the wire on the input to the latch and see it has a charge of 1
Thanks, I didn't realize the latch doesn't refresh the signal. What about situations like this (the block detector is set to any)?
I had it against a wall and used right click to move it away, then the wires coming out of the block detector became stuck. If I let a block fall in front of it it would update and the wires would be off after the block passed. Also the top wire seemed to update to off for a moment while the block fell a little bit but wasn't in front of the detector yet.
When blocks get un-frozen after you place them, the update order is pretty arbitrary so you'll get a lot of blocks that change as soon as they get updated. This is pretty low priority, but I could always blast un-freezing blocks with more updates.
Is there any situation were errors from picking up and placing a contraption will not quickly resolve itself once some blocks start moving around near it?
Not that I can remember, but I will let you know if I see anything like that
Does signal drop depend on the blocks it passes through? This one seems to be dying a lot earlier than the latch one:
EDIT: Thought it was a signal drop issue since using a toggler next to the block detector did what I expected, but after messing around a bit it might be an update issue since it would work sometimes and break if I moved it. This is more annoying to work around because updating blocks near the block detector didn't help. I'm not sure what fixes it since I tried placing blocks around the ports but that didn't help either.
Here's also a different case I saw where dropping something on the block detector didn't update the signal it was outputting:
I also wasn't able to figure out how to make this one update.
EDIT2: If I drop the block sideways then one wire is activated
EDIT3: If it sees 3 adjacent ones then it's enough to cross the gap and power everything
I guess this might be some feature for detecting the number of blocks, for now I'm working around it by putting two transistors behind it
Having another issue that probably has to do with update order, the on pulse at the port gets dropped (when the actuator extends after retracting) so it doesn't detect the negative edge. It's connected for the delay of two transistors so I feel like it should go through.
another one, this one spontaneously stops working when it passes over the gaps in the ceiling (set to detect machining)
not big brain enough 4 this kinda game, but everything seems pretty solid
uhhh think i might have softlocked myself here tho, no way to place that big ass block anywhere, no way to fit it in my inv, no way to move at all
Even when you are holding something in your hand, you can pick up single blocks and they will go straight to your backpack, so this isn't a softlock (until you completely fill your backpack)
I played for a bit and got as far as automating a few things (metal / wafer production, dismantling large chunks of dirt, mineshaft driller). Overall the base mechanics feel very solid, and I was surprised the thoroughness of some of the interactions (like when my unanchored combiner pushed itself up by ejecting its products). It feel like it has the depth to encourage
My main pain points were that the blocks in the guide menu were rendered too small to recognize, and that I was confused during the initial hints since I couldn't figure out the build/place controls until I looked at the options. Other than that, maybe it would help to define some high-level objectives for the player to help direct them into learning what they can do with the game, since I find that kind of thing helps me when I'm getting into Minecraft automation mods (I haven't played many automation games outside of that).
Really clean, smooth mechanics and animations. Commits to an art style and delivers on it, sound effects are clean and menu options are clean. Tutorial 'text mode' is clean and walks you through the basics, until....
I didn't understand what "weld mode" is. I could activate it and see the circle, I can shoot lazer things at blocks,but I'm not sure what I can do with it. I'm not too sure what the objective of the game is. The tutorial should walk you through some examples of what to do, and how to do it. I haven't played minecraft at all.
If you can help me understand a bit more of what I'm supposed to do, I'll happily go back and play more :)