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A jam submission

Homelette demo 5View game page

Control 2 different characters in this puzzle-platformer
Submitted by Untailo — 1 day, 10 hours before the deadline
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Homelette demo 5's itch.io page

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Comments

Submitted(+1)

wow this is put together pretty well, altho i did end up locking myself twice, so maybe add an reset button/checkpoints


first lock was here when i tried to squish the spider under the yellow thing and she got teleported to the sunflower without a way to get to the lever





second time was later in this same level i got trapped here while the other dude was trapped somewhere else



Developer

Looks like I'm not off the hook for bug squishing duty... Or spider squishing in this case?

Thanks for playing and reporting!

(+1)

Played on Linux, finished all levels and found all the eggs, no issues except for touching the blue thing that says lv_snow.CS_.1 on top of the mountain level will take away controls until you quit the level.

Nice concept, this sort of cooperative platforming is always fun to see though I haven't played many of them. Lost Vikings comes to mind. Now the game really needs more complex levels with more cooperation between the characters instead of just separate paths they have to take. It was already getting there with the last levels of the main storyline, I especially liked the spider throwing mechanic near the end.

Developer

Thanks for playing and congrats on getting all the eggs!

Yes I was kinda late for demoday, I made some new systems but only two levels that really uses them (buttons and gates, throwing stuff). I considered delaying until next demoday but I wanted feedback on those. Glad you like it!

Deleted 3 years ago
Developer

Thanks for playing!

Well, I'm sure you could find each of this game's mechanics in other platformers, but I think I made something pretty original as a whole in the end.

I do put a lot of thought into my characters! There are more planned obviously, but they didn't make it for this demo.

The controls were actually pretty bad in the last demo, but PerfectHumanInterface did a really good video reviewing my game, mostly critizing the physics and controls, so I worked on it and I'm really happy with how it turned out! I'm glad you like it too!

Art is not my forte lol, but I do like animating, it's really easy with Godot.

This is a passion project, so I'll definitely continue working on it. I'm not sure how big I should make it though.

Thank you very much for the feedback and kind words!

(+1)

So to be honest I was never the biggest fan of platforms nor puzzle games, so im not the target audience for a game like this. That said, the art and characters are cute!

Played it on linux, got up to the "epsilons nightmare" bonus level. Didn't notice any glitches.

One thing I didnt like was that some buttons stay pushed while others dont. Maybe I missed it, but there didnt seem to be any indicator for which is which. Granted atm its not an issue since I obviously could figure out pretty quickly, but might be more annoying once puzzles get more complex, or timing more important.

On the "lonely mountain" level it felt like there where parts where I cheated past the proper solution by accepting I will take damage from the brambles. Might want to consider the player teleporting back to where they where or something when they take damage.

[spoiler]I.. is bird okay?[/spoiler]

Thanks for the demo, good luck with game!

Developer

Thanks for playing, glad it works on Linux, I put all my trust in Godot for this one lol.

Buttons that don't stay pushed have a darker base than regular buttons, I should make the difference more obvious though.

I back ported the mountain level from last demo and made some adjustements, but it still needs more apparently. I'll change it around again next time.

Yes bird is ok, he's just taking a nap :^)

Much appreciated, thanks for the feedback!