Nice visuals, and the ground changing from missiles hitting it was a nice touch. Was enjoyable to fly around and gun down the enemies. Launching volleys of missiles also looked and felt cool.
I couldnt figure out what exactly I was doing with the switched gun. Seemed to kill land enemies sometimes. Im guessing it was based on if I was when i was close enough?
Thanks for the fun demo, and good luck with the game!
Looks pretty neat overall. Movement is good with mouse/keyboard but isn't great with a controller. I couldn't figure out how to forward or reverse with the controller. I also couldn't get the hang of drifting but maybe that's just me. Dogfights are cool, but it would also be cool to see a time trial mode as well, in the same style as the tutorial rings.
Love the feel of the movement and weapons. I really like the 9 million rpm gun cause it's about as easy to use as the missiles so I didn't feel compelled to use the missiles as a crutch like I normally do in aerial combat games. The movement is even better than I was expecting, too. More arcady than most fighter jet games, but not overly simplistic like most strafe and shoot mecha games. Really cool middle ground that I've never seen before.
Comments
ey this is pretty fun, i love how it controls
the camera roll motion in the tutorial is very unsmooth
the second gun's sound is way too loud, hurts to hear
couldnt test the missiles cause wtf is mouse 4 my mouse doesnt have 4 buttons lol
after a while in the sandbox mode the game starts running pretty poorly (im on a ryzen 5 3600 and a rtx 2070)
Nice visuals, and the ground changing from missiles hitting it was a nice touch. Was enjoyable to fly around and gun down the enemies. Launching volleys of missiles also looked and felt cool.
I couldnt figure out what exactly I was doing with the switched gun. Seemed to kill land enemies sometimes. Im guessing it was based on if I was when i was close enough?
Thanks for the fun demo, and good luck with the game!
Thanks for doing the video, by the way next version will have a controls menu with options to invert pitch.
Looks pretty neat overall. Movement is good with mouse/keyboard but isn't great with a controller. I couldn't figure out how to forward or reverse with the controller. I also couldn't get the hang of drifting but maybe that's just me. Dogfights are cool, but it would also be cool to see a time trial mode as well, in the same style as the tutorial rings.
Love the feel of the movement and weapons.
I really like the 9 million rpm gun cause it's about as easy to use as the missiles so I didn't feel compelled to use the missiles as a crutch like I normally do in aerial combat games.
The movement is even better than I was expecting, too. More arcady than most fighter jet games, but not overly simplistic like most strafe and shoot mecha games. Really cool middle ground that I've never seen before.
Looking forward to seeing more of this!
Currently just a prototype, it has a movement controls tutorial and a couple of sandbox battles.
Movement Controls:
Weapons:
Exit Level: