Very fun mechanics, feels good. Had a great time playing it. Only negative is that the fuel felt like it ran out too fast, I died the majority of the levels. Make the beginning levels more forgiving, but keep it up!
Hadn't thought about an indicator, will surely look into it. About the ~1px over/undershooting the platform: do you have any suggestions on how I should approach it?
Cute art and sounds. Sometimes enemies upper just under my ship from the start, which leads to an almost instant crash. Do you consider adding missions where you need to fly up from one platform and land to another one?
About the enemies right under the ship at the start: a really bad job of mine. Will raise uppermost spawn y coordinate and probably add a "get ready" message and pause before the level starts.
Wasn't thinking about take-off missions, might be something cool to add after I've reached my set goals for the project or to include it as a bonus level.
Comments
Cute game. I like how the controls felt. It looks like it's randomly generated, so the levels range from super easy to suddenly butt-clenching.
Thanks for the feedback.
Was unsure about fuel, will probably raise it.
Level progression has been what I've been postponing doing some balancing. Was worried that people would spend too much time on the game.
Thanks for the feedback.
Hadn't thought about an indicator, will surely look into it. About the ~1px over/undershooting the platform: do you have any suggestions on how I should approach it?
Cute art and sounds.
Sometimes enemies upper just under my ship from the start, which leads to an almost instant crash.
Do you consider adding missions where you need to fly up from one platform and land to another one?
Thanks for the feedback.
About the enemies right under the ship at the start: a really bad job of mine. Will raise uppermost spawn y coordinate and probably add a "get ready" message and pause before the level starts.
Wasn't thinking about take-off missions, might be something cool to add after I've reached my set goals for the project or to include it as a bonus level.
Pretty fun! I'm used to more fine tuned velocity adjustments with these sorts of games but the movement does fit the 8 bit aesthetic.
Thanks for the feedback.
I went for the absolute most simple way for movement, I'm glad it works good enough. Hopefully I can improve it someway.