The walking used to be the same speed as the bad guys, but I slowed them down to make testing easier, and you're right the player should also be a little slower.
Being attacked is something that does need to be fixed, but I think I need a more complex solution instead of just a cooldown. I plan to buy Dynasty Warriors to take a close look at the AI behaviour, especially while being swarmed. Currently, the collider for bad guy attacks is smaller than the player's, but that isn't enough.
punch swing was very off center, it felt like if you were directly facing an enemy, you would miss since your arm swing around the side, not the front
needs more content. Maybe something big enough that being on a sphere is impactful. Right now all the interactions are so small they can easily be approximated with a plane, so being on a sphere doesn't impact gameplay in any way
Regarding the walking jitter, do you notice it only when walking downwards (screen downwards) or in all directions? I have an open bug relating to this and I think it's only in the one direction.
I agree with your point about the lack of content. I will be adding boss fights, but that doesn't solve the issue about the sphere. I'm lacking ideas.
Comments
Thanks for playing!
The walking used to be the same speed as the bad guys, but I slowed them down to make testing easier, and you're right the player should also be a little slower.
Being attacked is something that does need to be fixed, but I think I need a more complex solution instead of just a cooldown. I plan to buy Dynasty Warriors to take a close look at the AI behaviour, especially while being swarmed. Currently, the collider for bad guy attacks is smaller than the player's, but that isn't enough.
walking around seemed to jitter a little bit
punch swing was very off center, it felt like if you were directly facing an enemy, you would miss since your arm swing around the side, not the front
needs more content. Maybe something big enough that being on a sphere is impactful. Right now all the interactions are so small they can easily be approximated with a plane, so being on a sphere doesn't impact gameplay in any way
Thanks for playing.
Regarding the walking jitter, do you notice it only when walking downwards (screen downwards) or in all directions? I have an open bug relating to this and I think it's only in the one direction.
I agree with your point about the lack of content. I will be adding boss fights, but that doesn't solve the issue about the sphere. I'm lacking ideas.
Punch will be adjusted for DD41