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Thanks for playing!
The walking used to be the same speed as the bad guys, but I slowed them down to make testing easier, and you're right the player should also be a little slower.
Being attacked is something that does need to be fixed, but I think I need a more complex solution instead of just a cooldown. I plan to buy Dynasty Warriors to take a close look at the AI behaviour, especially while being swarmed. Currently, the collider for bad guy attacks is smaller than the player's, but that isn't enough.