Played a bit today. It looks like a long demo so I will keep playing it tomorrow.
The art is fantastic. There is something about the banner art that I love. It is striking in a lot of sense. The writing has been enjoyable and easy going, the post-battle vs Rika is a fun read, though I don't agree with "Lyra effortlessly beat Rika" part. She gave me multiple beatings until I understood better what parry was.
The skill menu UI is a bit confusing. There is no clear indication you have to press Z again to select the specific skill school to upgrade, the only change are the costs appearing on the screen. Something more indicative should be used. In that note, it is not clear which skill is selected in the skill tree. A frame around it would be nice.
I don't have much time left today to play, sorry. I will continue my playthrough during the week and expand the comment.
I had some kind of bug happen in the first h-scene. The screen froze in the middle of a piece of dialogue. I clicked, and I heard the sounds still going and the text scrolling, but visually it stayed frozen. I tried to resize the window and then it just went black.
I use Win10 in a virtual machine if that could be related.
Regardless, I liked the intro. The casual suicide is a pretty great opener to a story.
Comments
That's some quality art. My dick approves. Why does it say garbage twice (in that empty space)?
Played a bit today. It looks like a long demo so I will keep playing it tomorrow.
The art is fantastic. There is something about the banner art that I love. It is striking in a lot of sense. The writing has been enjoyable and easy going, the post-battle vs Rika is a fun read, though I don't agree with "Lyra effortlessly beat Rika" part. She gave me multiple beatings until I understood better what parry was.
The skill menu UI is a bit confusing. There is no clear indication you have to press Z again to select the specific skill school to upgrade, the only change are the costs appearing on the screen. Something more indicative should be used. In that note, it is not clear which skill is selected in the skill tree. A frame around it would be nice.
I don't have much time left today to play, sorry. I will continue my playthrough during the week and expand the comment.
Hey thanks for the feedback. There's a few things I'd love to change but rpgm is a headache to fight against. Still, I'll see what I can do.
I had some kind of bug happen in the first h-scene. The screen froze in the middle of a piece of dialogue. I clicked, and I heard the sounds still going and the text scrolling, but visually it stayed frozen. I tried to resize the window and then it just went black.
I use Win10 in a virtual machine if that could be related.
Regardless, I liked the intro. The casual suicide is a pretty great opener to a story.