Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Bombs and BulletsView game page

2D Real Time Strategy Game
Submitted by Commander Rad (@GamesBreakfast) — 2 days, 23 hours before the deadline
Add to collection

Play game

Bombs and Bullets's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

This wasn't the most successful of playtests, but I hope you find it useful.

One thing I didn't mention in the video is that I find it frustrating that the minimap disappears when I have units selected because I want to use that to move the view around and/or see where to send them or other things. 

Developer

Highly appreciate it mate. We will look into it in detail.

Yeah, you can select the minimap tab with one or multiple units selected. Maybe I should make the minimap stay open by default instead of have it switch over to the unit info or multiple unit tab. 

A function that we have yet to add is to be able to order units on points on the minimap directly. Thinking about adding it in the future,  but it's not high on the priority list. Might add a full-screen map instead.

(+1)

I would think you would want the minimap to be omnipresent given how important it is (to most of these games). It's been a while since I've played this type of game but I think that's usually the case? 

It's intuitive for me to do something like select some units, then click and drag on the minimap to position the camera and then click where I want to go in the main view. Of course, the 45 degree offset you have makes this somewhat awkward.

Developer(+1)

Yeah, some time down the line we will need to update the sidebar menu. As you said, make the map omnipresent and perhaps move the various tabs down to the build menu. The build menu takes up too much real-estate in the side bar at the moment. 

Having the map rotated 45 degrees, just like the isometric map itself, is the eventual plan. However, this big UI update is a few more updates away. We're currently just using default UI elements as much as possible in order to save time and make the rest of the game more functional first.

Developer

For multiplayer, See walkthrough below:
The current map supports up to 4 players.

For the Host


The host selects 'New Multiplayer Game' and heads to the map select screen.


There is only one map, so just click 'next'.


Once in, the Host can set the settings for the game and wait for the client player.


Once the client enters the room and hits 'ready' on their end, the Host can make some final changes to the settings and hit "start" to begin the game.

For the Client


Click 'Join Game'.


Just enter the hosts IP and click connect.


You can do this via Hamachi. First the host and client need to join the same Hamachi network. Then the client can just copy the IP address of the host.

Alternatively, if both computers are on the same wifi network, you can play directly without Hamachi. The Host can use the command prompt, enter the 'ipconfig/all' command and look up their LAN IP to share with the client player.


The client player enters the room. They can set their settings and then hit "ready". After hitting ready, they can hit 'unready' to change their settings.

Afterwards, the Host can start the game on their end.


For single player:
You can play against one or multiple 'Swarm AI', which will spawn units infinitely and attack your base, gradually increasing in difficulty.

Requirements:
Curranty, the game is not optimized, and you will need around 8Gs of RAM and 3.5Gs of VRAM. You can still try it if you want, the game will just gracefully crash when you hit either limit.


Cheers and I hope you give the game a try. New features, improvements and content are just around the corner.