Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This wasn't the most successful of playtests, but I hope you find it useful.

One thing I didn't mention in the video is that I find it frustrating that the minimap disappears when I have units selected because I want to use that to move the view around and/or see where to send them or other things. 

Highly appreciate it mate. We will look into it in detail.

Yeah, you can select the minimap tab with one or multiple units selected. Maybe I should make the minimap stay open by default instead of have it switch over to the unit info or multiple unit tab. 

A function that we have yet to add is to be able to order units on points on the minimap directly. Thinking about adding it in the future,  but it's not high on the priority list. Might add a full-screen map instead.

(+1)

I would think you would want the minimap to be omnipresent given how important it is (to most of these games). It's been a while since I've played this type of game but I think that's usually the case? 

It's intuitive for me to do something like select some units, then click and drag on the minimap to position the camera and then click where I want to go in the main view. Of course, the 45 degree offset you have makes this somewhat awkward.

(+1)

Yeah, some time down the line we will need to update the sidebar menu. As you said, make the map omnipresent and perhaps move the various tabs down to the build menu. The build menu takes up too much real-estate in the side bar at the moment. 

Having the map rotated 45 degrees, just like the isometric map itself, is the eventual plan. However, this big UI update is a few more updates away. We're currently just using default UI elements as much as possible in order to save time and make the rest of the game more functional first.