I thought the music was amusing. I'm a little confused why the reload icon is a pistol when a pistol should be semi-automatic. A better icon might be an old rifle or a musket.
Needs a way to go back to the main menu from gameplay. Spacebar saps your health. Not sure if that's intentional or not. Try experimenting with different shot types on the towers. Multshots, curved shot, variable speed shot, whatever. Would be a simple way to make the gameplay much more dynamic.
I added the records menu as a meme, but players being able to choose what music they would like to listen to is a nice idea. I hadn't thought of strafing yet, but that is also a good suggestion. The towers are only in the demo to have any kind of gameplay. I didn't really have time to create engaging enemy encounters under an afternoon. The user interface definitely needs some work, and I will remember to consider contrast. Thanks for taking time to play with the demos, I really appreciate it and I'm sure the others do too.
Comments
Hey. I played your game as part of a Demo Day stream. If you didn't catch the stream live, here's a link to the video:
You can see my other demo day 46 streams as well on my channel.
I thought the music was amusing. I'm a little confused why the reload icon is a pistol when a pistol should be semi-automatic. A better icon might be an old rifle or a musket.
Needs a way to go back to the main menu from gameplay. Spacebar saps your health. Not sure if that's intentional or not. Try experimenting with different shot types on the towers. Multshots, curved shot, variable speed shot, whatever. Would be a simple way to make the gameplay much more dynamic.
Records don't keep playing when you leave the Records menu. But they keep spinning when you go back to it.
If I'm riding a bike, why can I go sideways? Shouldn't I only be able to go forward/Backward, and rotate by leaning or something?
I can shoot Towers from out of their Range, trivializing engagements even more.
Your black Pistol recharge symbol blends into black Shadows completely, making it not possible to see how far your recharge is along.
Projectiles go through Walls.
Thats about it I think, there really isn't much to give Feedback on, you just go around shooting 4 Towers with red cubes.
I added the records menu as a meme, but players being able to choose what music they would like to listen to is a nice idea.
I hadn't thought of strafing yet, but that is also a good suggestion.
The towers are only in the demo to have any kind of gameplay. I didn't really have time to create engaging enemy encounters under an afternoon.
The user interface definitely needs some work, and I will remember to consider contrast.
Thanks for taking time to play with the demos, I really appreciate it and I'm sure the others do too.