Came for Tarkus, stayed for the gun-wielding crabs. Project has potential; if I'm being honest bro you're one of my favorite creators on /agdg/
FEEDBACK:
-I love how snappy the gameplay is for a turn-based rpg. Being able to do 3 actions a turn is a nice touch; I feel like that's probably the ideal way to do things if you only control 1 character (yes I know you get party members but still)
-Gfx are, as always, charming. They do feel a bit flashgamey at the resolution they're at; I kind of preferred the look of your previous project with the smaller sprites, but that's just personal preference
-After you die, the battle music continues to play in the overworld (I died on purpose I swear)
I like the graphical style and animations. The level design is a bit too janky with how empty and labyrinthine it is, and I don't care for the combat at all.
Very baseado musical references both in the pictures and in the music itself.
Make it so the tail changes direction on the back sprite when moving up diagonally.
I got a glitch wherein I moved up to a different map but the character did not spawn there.
You seem to have removed the KC references on the screenshots so IDK if you're already aware, but be careful, as Fripp relentlessly hunts down everyone who makes King Crimson references.
Comments
Fun game, art is nice. Seems like it's off to a great start. Will definitely replay when more of the systems that appear to be unfinished are in.
very good post, thank u a lot for testing my game
Came for Tarkus, stayed for the gun-wielding crabs. Project has potential; if I'm being honest bro you're one of my favorite creators on /agdg/
FEEDBACK:
-I love how snappy the gameplay is for a turn-based rpg. Being able to do 3 actions a turn is a nice touch; I feel like that's probably the ideal way to do things if you only control 1 character (yes I know you get party members but still)
-Gfx are, as always, charming. They do feel a bit flashgamey at the resolution they're at; I kind of preferred the look of your previous project with the smaller sprites, but that's just personal preference
-After you die, the battle music continues to play in the overworld (I died on purpose I swear)
thanks a lot for playin my man, really hope i manage to put this battle system into good use in the near future
I like the graphical style and animations. The level design is a bit too janky with how empty and labyrinthine it is, and I don't care for the combat at all.
Very baseado musical references both in the pictures and in the music itself.
Make it so the tail changes direction on the back sprite when moving up diagonally.
I got a glitch wherein I moved up to a different map but the character did not spawn there.
You seem to have removed the KC references on the screenshots so IDK if you're already aware, but be careful, as Fripp relentlessly hunts down everyone who makes King Crimson references.
thank u for the testing, ill clean up all those references when im nearing a more finished public version
I recorded gameplay
https://ufile.io/kt5ts3rz
Sorry, I need to use some unfamiliar website.
I preferred your game when attacks used cards.
Chatting with the witch did not work at the start did not work.
I eventually got the hang of the ui.
I think cat's arms during combat look much better, than when walking.
I played on linux, firefox, and wasd did not work for me.
SEXO!
Thank u a lot for testing
i forgot to update the controls on the game page my bad,
also forgot to export dialogue along with the game so that did not work.
That explains it. I hope to see some pervy dialogue in next DD and have fun with streamers voice acting them