Played around 4 chapters of the FPS. I liked how zany it was, especially how you could use your momentum to crush trees and enemies. It was also entertaining seeing how the level and enemies changed over time. I think I would prefer if the compass was on another button so my screen isn't blocked by the ironsight/defend, though that may be on purpose game design wise. Speaking of the compass, the game's so wild I missed the compass for a few minutes before I noticed it. The aesthetic and music is phenomenal, just wish the view distance was a bit higher so it didn't feel so claustrophobic.
Your games are a trip as always. I put ten minutes into both games. With the shooter I got to the spider forest before getting lost, and with the VN I tried to skip dialogue constantly, got to ten minutes, and was told to cherish this memory by Elena. I will.
As always your games are an experience. I loved the noises of the menu and the typewritter effect. In the FPS, I learned that jumping is extremely overpowered and used it to speedrun through the levels. Only level I died was level 12 were I realized you cannot just ignore the lizards while they shoot lazer beams on your back. The giant brown spiders are unerving. I believe this is similar to a game you published on steam before, the graphics looked similar to me. I stopped on level 14 mostly because I had my fair share of the game at that point and I need to get dinner.
Comments
What... what did I even just play...
I...
What?...
Is one or both of these games meant to be commercial games?
https://store.steampowered.com/app/982100/Samozbor_Rebellion/
https://store.steampowered.com/app/1237570/Samozbor_IDHEAVEN
Played around 4 chapters of the FPS. I liked how zany it was, especially how you could use your momentum to crush trees and enemies. It was also entertaining seeing how the level and enemies changed over time. I think I would prefer if the compass was on another button so my screen isn't blocked by the ironsight/defend, though that may be on purpose game design wise. Speaking of the compass, the game's so wild I missed the compass for a few minutes before I noticed it. The aesthetic and music is phenomenal, just wish the view distance was a bit higher so it didn't feel so claustrophobic.
Your games are a trip as always. I put ten minutes into both games. With the shooter I got to the spider forest before getting lost, and with the VN I tried to skip dialogue constantly, got to ten minutes, and was told to cherish this memory by Elena. I will.
Right Mouse button calls for compass that directs you.
Since that was an issue for a quite long time - I am probably add minimap and compass in next patch
I did manage to find the compass thanks to the help of someone watching. But I still ended up just strafing against a wall unsure where to go.
Reached level 14
As always your games are an experience. I loved the noises of the menu and the typewritter effect. In the FPS, I learned that jumping is extremely overpowered and used it to speedrun through the levels. Only level I died was level 12 were I realized you cannot just ignore the lizards while they shoot lazer beams on your back. The giant brown spiders are unerving. I believe this is similar to a game you published on steam before, the graphics looked similar to me. I stopped on level 14 mostly because I had my fair share of the game at that point and I need to get dinner.