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A jam submission

BestiaryView game page

Submitted by Bicho Feo — 14 hours, 33 minutes before the deadline
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Bestiary's itch.io page

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Comments

Submitted(+1)

Developer

I hope some day I stop leaving playtest stuff behind that breaks the game. Anyway that lead me to solve another bug. Thanks a lot!

Submitted

Hi, some notes I took while playing:

-in windowed mode, the windows bar keeps flickering

-the font isn't very easy to read. its pleasant to look at though.

-in the main menu, the left side options are center aligned. maybe they'd look better left aligned so it forms a straight line down (personal preference i suppose)

-in the item menu, the labels for the categories are hard to make out. (field, battle, weapon ...)

-the particle effects that come out of the feather selector in menus can be distracting in smaller menus (like the town crier in the starting area)

-i like the birds on the trees, some variation would help make it look more natural

-you can walk through the right side walls of some of the stairs in town.

-the townsfolk dialogue clips through the text box.  

    "the temple looks different because it was the first thing built..."

    "the rangers are tough but their hearts are golden..."

    veteran ranger "don't pay attention to them..."

-the sign outside the rangers guild's says hunters guild, the area inside is called hunters hall

-when entering the new areus inn, if you want to leave immediately, trying to go down does nothing. if you press right however, it causes you to leave the inn. you also spawn on the door mat, compared to 1 square up like the rangers guild

-when entering a new area and interacting with a menu, the feather appears from the top left from the screen to the first menu option. this does not occur again if you reopen the menu. example (enter inn and talk to inn keeper, cancel, then talk to him again)

-the "we're still repairing the wall" guy, you can't move to the left of him.

-in the rangers guild first floor, the left most top bookshelf can't be interacted with from the left side.

green conclave temple:

-you can walk on the 2 pillars outside

-the earth mother has a yellow ! on top of her. when i speak to her, nothing special happens

path to ruins:

-there are alot of missing collisions starting from the bottom of the steps. the cracks in particular. i could get to the roof.

-after the armored beast fight, my beast leveled up and said something like "Ah I'm stronger now", i don't think they're supposed to be able to speak?

-i'm stuck after going up the stairs after the armored beast fight, my beast doesn't seem to be able to learn anything that can cut or break the rocks. the field skill it could learn is "push". (though maybe i was supposed to learn smash?)

-the game crashes for me when i select "quit game" from the title menu.

Developer

Man I can't thank you enough for all this feedback. I've fixed most of what you've found (aside from aesthetic stuff which will require more time) and I have reuploaded it. The stuck was the worst screw  up of them all since there are 2 more playable zones after that quest, you should be able to progress further now if you're still interested in playing (and I'm fairly sure the save won't break).