Very fun and crunchy game, I want a downloadable version though, I accidentally click away from the window and have to restart. Maybe invest in some art assets so you do not have to steal them from Nuclear throne ; ). Got through 10 waves before I clicked out by mistake, would have played more otherwise. Boss and bonus sequences are very nice additions.
Fun game, great idea. Gameplay is already pretty addictive: got to wave 14 on my first try and might go back for more after I try some other demos.
As others have said, keep working on the sprites as the graphics don’t quite gel yet: turret timers and the upgrade buttons stood out in particular (which in many ways may be a good thing once the action gets frantic so I don’t know if I even agree with my own criticism).
Really intuitive, I played as the katana fellow, put down the free gun and started a 1+2 for my first wave, found out half way to repair the gun by standing near it, great feature. The music has a big seem when it loops, but it sounds nice and high tension. I like to see the way this is set up as a top down shooter and a TD, it's clever. Some of the assets don't match stylistically, but they do work overall, and I like the characters.
Pretty sweet! The one thing I couldn't figure out how to do was cancel out of the upgrade screen. Sometimes I wanted to check both my player and turret upgrades, without being forced to make a purchase. Maybe that's just my fear of commitment!
I do have cool "bonus rounds" planned for between waves, like "kill as much as you can in 20 seconds," "survive this bullet hell as long as you can," etc. Chasing down some fleeing enemies could totally be one of them! Adding it to my doc
I reached wave 16. I wish there was bosses that would show up, love the new additions. Keep working on it and replace the sprites and you have a really great game.
Comments
Very fun and crunchy game, I want a downloadable version though, I accidentally click away from the window and have to restart. Maybe invest in some art assets so you do not have to steal them from Nuclear throne ; ). Got through 10 waves before I clicked out by mistake, would have played more otherwise. Boss and bonus sequences are very nice additions.
Thanks for playin'
Windows build is up, and I replaced all that nasty placeholder art with more final assets :^)
Fun game, addictive.
Fun game, great idea. Gameplay is already pretty addictive: got to wave 14 on my first try and might go back for more after I try some other demos. As others have said, keep working on the sprites as the graphics don’t quite gel yet: turret timers and the upgrade buttons stood out in particular (which in many ways may be a good thing once the action gets frantic so I don’t know if I even agree with my own criticism).
It's fun! Not a lot of specific feedback, I just enjoyed myself. Might want to replace the art that looks ripped from Nuclear Throne though. Good job.
Really intuitive, I played as the katana fellow, put down the free gun and started a 1+2 for my first wave, found out half way to repair the gun by standing near it, great feature. The music has a big seem when it loops, but it sounds nice and high tension. I like to see the way this is set up as a top down shooter and a TD, it's clever. Some of the assets don't match stylistically, but they do work overall, and I like the characters.
Pretty sweet! The one thing I couldn't figure out how to do was cancel out of the upgrade screen. Sometimes I wanted to check both my player and turret upgrades, without being forced to make a purchase. Maybe that's just my fear of commitment!
Hmm, I never considered people might want to view other weapon setups to make that decision. I'll keep that in mind, thanks.
nice looks like you made good progress since the last time I played
I liked the risk reward element added with the death rounds
might be cool if there was some kind of secrete challenge you could go after to get free upgrades, maybe a golden enemy that runs away?
I do have cool "bonus rounds" planned for between waves, like "kill as much as you can in 20 seconds," "survive this bullet hell as long as you can," etc. Chasing down some fleeing enemies could totally be one of them! Adding it to my doc
I reached wave 16. I wish there was bosses that would show up, love the new additions. Keep working on it and replace the sprites and you have a really great game.
Thanks