The systems that are in place are functional, for a tech demo it shows off the idea. I tried out the movement and placement for a while, and I think I did a little of everything. The little pink avatar is cute, and I liked moving the soccer balls around. Thanks for submitting.
This feels a lot nicer than previous demo day! I noticed that when I was holding an object, then held down an interact button to make the indicator appear, THEN pressed a different interaction direction (while still holding the first direction) it would throw my object in the new direction immediately, which caused me a small amount of distress. I found myself wanting to be able to place items diagonally.
Kicking the balls isn't satisfying since they don't go very far but grabbing/throwing the balls feels solid, walls are a little jank but it works. I'd play a game that uses this.
There's not really much I can write here, it didn't change much since last DD I think.
But you can't place Blocks on yourself anymore, or clip into Geometry, so thats nice.
Balls are nice too, but I think when throwing a Wall, it should ignore the Ball, and move them out later. It feels odd that they get stopped by a tiny Ball.
Comments
The systems that are in place are functional, for a tech demo it shows off the idea. I tried out the movement and placement for a while, and I think I did a little of everything. The little pink avatar is cute, and I liked moving the soccer balls around. Thanks for submitting.
I'm not sold on directional interaction as a mechanic. twin stick with a single select button just seems much more intuitive and less janky
I like the art of your world objects very newgroundsy
seems to me the genres these type of mechanics would feel best in are all multiplayer
Twin-stick on keyboard = directional interaction. Binding of Isaac already plays like this. I want this to be mainly a keyboard-only game.
This feels a lot nicer than previous demo day! I noticed that when I was holding an object, then held down an interact button to make the indicator appear, THEN pressed a different interaction direction (while still holding the first direction) it would throw my object in the new direction immediately, which caused me a small amount of distress. I found myself wanting to be able to place items diagonally.
Kicking the balls isn't satisfying since they don't go very far but grabbing/throwing the balls feels solid, walls are a little jank but it works. I'd play a game that uses this.
There's not really much I can write here, it didn't change much since last DD I think.
But you can't place Blocks on yourself anymore, or clip into Geometry, so thats nice.
Balls are nice too, but I think when throwing a Wall, it should ignore the Ball, and move them out later. It feels odd that they get stopped by a tiny Ball.