How do you get a game that consists of a flat plane and a dozen or so character models to run this poorly?
Upgraded my movement speed to 1000, but I still can't get the enemies off my ass for a second.
The way you interpolate the yaw makes it so that a 90° turn will take the same amount of time as a 180° turn. The rotation rate needs to be constant. Also, even with a 2.0 turn rate, it's way too slow (~4s).
The camera is too close. It takes less than 2 seconds for an enemy to start attacking you after entering your view.
The rocks can block the camera.
Attacking is extremely unresponsive. Why do I have to hold down the buttons for half a second before it attacks?
Why does attacking use the same energy bar as boosting? Is having an energy cost on attacks really necessary?
Hey thanks for the feedback man, I had messed around with Unity's volumetric lighting and forgot to change it back before uploading the demo. Game runs way faster now.
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Hey thanks for the feedback man, I had messed around with Unity's volumetric lighting and forgot to change it back before uploading the demo. Game runs way faster now.