Lol sorry about that (not really lol). A throwing arc is something I might do later, but initially when I started making this game I was not planning on giving the player any arcs at all. I decided later to add the jump guide at the beginning of the game to give the player a better idea on how the jumping mechanic works.
I tell you what my problem is, its when the game dont introduce mechanics to me lol
I think there is a thin line between hard and being frustrating and i think currently its more on the frustration side. Running jump will eventually be figured out but took me longer than it should have imo especially since there's no warm up period with regular jumps and movement. Same with distances between platforms, some of them felt like you placed them on the edge of whats possible, there's no grace distance for the player.
My feedback would be to save that stuff to much later, the first 15-30 min of a game is key to get the player hooked and it's ok to make it more forgiving.
Carrying Carl has potential as a mechanic (puzzles and how to get him forward) but i dont think making the player super slow is the right choice. Not a fan of the narrator but more so the writing than the voice.
sorry for being overly negative, the game can be fun but it didnt click for me in its current shape.
Fun game, played until the green guide line disappeared. (Didn't get any voice line for that, maybe a bug?) After that game became to frustrating. Maybe adding a bit of saved horizontal velocity would make hitting the side of platforms less punishing, but maybe that's the goal.
I did hear the narrator and first jump took me ~10 tries.
took me a bit to figure out that a running jump is possible. as a result I thought that the game was a joke and a troll for a bit. or perhaps I was channeling my inner journalist
music is groovy, so is the flashing tileset
dunno what the deal is with carl so I punched him around a bit then ignored him and tried to progress. but then I realised that a rage game involves rage and failure so I quit
Comments
Punch Jump pissed me off. I wish there was an arc displayed for when you're throwing Carl.
Lol sorry about that (not really lol). A throwing arc is something I might do later, but initially when I started making this game I was not planning on giving the player any arcs at all. I decided later to add the jump guide at the beginning of the game to give the player a better idea on how the jumping mechanic works.
I tell you what my problem is, its when the game dont introduce mechanics to me lol
I think there is a thin line between hard and being frustrating and i think currently its more on the frustration side. Running jump will eventually be figured out but took me longer than it should have imo especially since there's no warm up period with regular jumps and movement. Same with distances between platforms, some of them felt like you placed them on the edge of whats possible, there's no grace distance for the player.
My feedback would be to save that stuff to much later, the first 15-30 min of a game is key to get the player hooked and it's ok to make it more forgiving.
Carrying Carl has potential as a mechanic (puzzles and how to get him forward) but i dont think making the player super slow is the right choice. Not a fan of the narrator but more so the writing than the voice.
sorry for being overly negative, the game can be fun but it didnt click for me in its current shape.
Fun game, played until the green guide line disappeared. (Didn't get any voice line for that, maybe a bug?) After that game became to frustrating. Maybe adding a bit of saved horizontal velocity would make hitting the side of platforms less punishing, but maybe that's the goal.
I did hear the narrator and first jump took me ~10 tries.
took me a bit to figure out that a running jump is possible. as a result I thought that the game was a joke and a troll for a bit. or perhaps I was channeling my inner journalist
music is groovy, so is the flashing tileset
dunno what the deal is with carl so I punched him around a bit then ignored him and tried to progress. but then I realised that a rage game involves rage and failure so I quit
Thanks for playing my game! I have a couple questions if you're willing to answer them.
1) How long were you on the first jump?
2) Did you hear the narrator?
I did hear the narrator, and I do not like its words or voice. I was on the first jump for mmmmm about 20 failed jumps, about maybe ten minutes
Okay, thank you :).