This game was a lot of fun. Cant wait to see more levels and enemies. The movement and combat was solid. Only bug I noticed is you cant buy weapons or gadgets unless you hover over the ui element at the top of each section.
I like the artstyle and the movement a lot. My main gripe is with firing, it feels kind of janky shooting in the direction you're moving. I'd personally prefer shooting in the direction the mouse is pointing, even if I were still locked into a straight N-S-W-E direction.
Thanks for playing! I'm absolutely rethinking the firing direction thingy, perhaps mouse direction could be worth trying but I think simple might be best and just have the facing direction decide the firing direction.
Thanks for playing and your comment. If you liked the music you should play battledemons and dreams of joys departed, the soundtrack for my game was made but that dev (haven't played the former but the later is a good game). Did you feel the drill was useful enough? Damage scales with speed so its good to pair it up with the speed boost.
Alright, gave it a good try, beat 5 or so missions. Took some notes:
You really drop the player in without much warning - I started and immediately got mobbed by nautiloids. Maybe don't spawn enemies too close to the player's spawn. Screen feels very small for player's speed and how much momentum you have.
Shooting up and down feels kinda jank, because unlike horizontal shots you can't do it without moving - try having the projectile go in the direction of the player's last input instead of defaulting to the forwards facing?
While frantically shooting while running away and turning, I managed to get a torpedo to sit basically still in the water. It's cool that their starting velocity is based on the player, but they should probably accelerate to their max speed relative to the environment.
The pickup sound for the treasure chests is incredibly shrill and annoying.
The transition to the mission complete screen is super sudden and jarring. Maybe have a countdown on completing the objective?
Cost of upgrading doesn't seem to increase until after next mission? could be a bit broken if you save up a lot.
Combination of the booster gadget and the drill is lots of fun, but doesn't seem particularly strong compared with just spamming torpedoes.
Uh, overall impression, it seems nice and polished but a little basic. Add more enemies and stuff and you're good to go imo.
Comments
This game was a lot of fun. Cant wait to see more levels and enemies. The movement and combat was solid. Only bug I noticed is you cant buy weapons or gadgets unless you hover over the ui element at the top of each section.
Thanks for playing!! I missed the stream but I'll check it out later.
I'll get to fixing the buy screen bug, not my proudest work to be honest.
the rest of the ui was great. Hope to see the full game release!
I like the artstyle and the movement a lot. My main gripe is with firing, it feels kind of janky shooting in the direction you're moving. I'd personally prefer shooting in the direction the mouse is pointing, even if I were still locked into a straight N-S-W-E direction.
Thanks for playing! I'm absolutely rethinking the firing direction thingy, perhaps mouse direction could be worth trying but I think simple might be best and just have the facing direction decide the firing direction.
Tried it and it works now.
It is a bit challenging, specially with trying to aim rockets up/down because I press the same keys used to move those directions.
I like that the second/fourth gadget I had regenerated the battery when I go above water.
End up replaying the first level, so I could buy the drill upgrade.
The music is also nice.
This game reminds me of Nitrome.
Thanks for playing and your comment. If you liked the music you should play battledemons and dreams of joys departed, the soundtrack for my game was made but that dev (haven't played the former but the later is a good game). Did you feel the drill was useful enough? Damage scales with speed so its good to pair it up with the speed boost.
Alright, gave it a good try, beat 5 or so missions. Took some notes:
You really drop the player in without much warning - I started and immediately got mobbed by nautiloids. Maybe don't spawn enemies too close to the player's spawn.
Screen feels very small for player's speed and how much momentum you have.
Shooting up and down feels kinda jank, because unlike horizontal shots you can't do it without moving - try having the projectile go in the direction of the player's last input instead of defaulting to the forwards facing?
While frantically shooting while running away and turning, I managed to get a torpedo to sit basically still in the water. It's cool that their starting velocity is based on the player, but they should probably accelerate to their max speed relative to the environment.
The pickup sound for the treasure chests is incredibly shrill and annoying.
The transition to the mission complete screen is super sudden and jarring. Maybe have a countdown on completing the objective?
Cost of upgrading doesn't seem to increase until after next mission? could be a bit broken if you save up a lot.
Combination of the booster gadget and the drill is lots of fun, but doesn't seem particularly strong compared with just spamming torpedoes.
Uh, overall impression, it seems nice and polished but a little basic. Add more enemies and stuff and you're good to go imo.
Almost missed this because it didn't give me a notification. Thanks for playing and the feedback it really helps and good catch on the upgrade cost.
Was intending to make the drill give you damage immunity also too (since you use it while moving) but ended up giving it a bigger damage window.
I'm trying to open the game but nothing happens.
Interesting, could it be I misplaced some dlls that make LOVE2D work on all machines? Could you try with a new download?