Lot's of cool stuff in here. I like how you started it with a tutorial. I'd recommend: Moving the ingame text (e.g. "Open Chest") into the UI canvas. It's easy to get calculate the ui position from the world position. The night-time is ridiculously dark where it's unplayable. A roman camp would have torches and stuff lighting it up. The game could do with being brighter. Quite a few random bugs and little problems encountered which just need polishing up. Clearly a lot of potential here.
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