You (hopefully) shouldn't be able to hit yourself with missiles, but you can definitely shoot your own missiles with the machine gun and create explosions that way. Thanks for playing!
Nice. I think it'd benefit from more warthunderlike mouse controls or controller support if it doesn't have that already. Is this enginedeved? Using floating origin? The view distance is concerning for an aircraft game as if you gain a modest amount of altitude your view is quickly restricted to a disc of terrain below you before range-based fog obscures everything. The walking mode at the beginning also doesn't seem necessary for the stage this is at. But all in all its a nice prototype
Thanks for playing! Mouse controls are a pretty common request, I definitely plan to add them.
It's enginedev, yeah. It does use floating origin but the draw distance is pretty short just to hide that the map isn't very big. I do think I at least need to make the fog a cylinder instead of a sphere so the ground doesn't fade out so quick.
Comments
IMMERSIVE MAIN MENU, WOOOO
i'm not 100% sure what happened, but i think that at some point i might have hit myself with my own missile.
You (hopefully) shouldn't be able to hit yourself with missiles, but you can definitely shoot your own missiles with the machine gun and create explosions that way. Thanks for playing!
One time I thought I saw this happen in my game but I realized I actually hit the camera springarm lol
Nice. I think it'd benefit from more warthunderlike mouse controls or controller support if it doesn't have that already. Is this enginedeved? Using floating origin? The view distance is concerning for an aircraft game as if you gain a modest amount of altitude your view is quickly restricted to a disc of terrain below you before range-based fog obscures everything. The walking mode at the beginning also doesn't seem necessary for the stage this is at. But all in all its a nice prototype
Thanks for playing! Mouse controls are a pretty common request, I definitely plan to add them.
It's enginedev, yeah. It does use floating origin but the draw distance is pretty short just to hide that the map isn't very big. I do think I at least need to make the fog a cylinder instead of a sphere so the ground doesn't fade out so quick.