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A jam submission

Cosmic Call - DemoView game page

FPS Roguelike, DEMO 1.3
Submitted by TexasRed26 — 1 day, 7 hours before the deadline
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Play Doomlike FPS Roguelike

Cosmic Call - Demo's itch.io page

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Comments

Submitted

Did a few (bad) runs. https://www.twitch.tv/videos/2140500098

The new intermediate stage is very flavourful.

Sight range is very low in this game. Or only some stages? Would be more fun if there was no fog at all.

(+1)

I had a lot of fun! I had a couple nonstarter runs but then it seems I got really lucky with the starting weapon & options.  Wall jumping is cool & I did use it now and then but I do not understand why some levels have higher gravity than others ヽ(ー_ー )ノ  The music is a banger and could stand to be bit louder.  I beat the Shoggoth, Yellow King, the other King (one with the sword), and Bartolomeo--Bart is especially KINO with his special music.  Pretty cool weapon & build variety, but I wish there was a way to check out what all the bonuses you picked up did on the pause screen because some of them I just grabbed midcombat without thinking.  Maybe even a submenu on the start screen that lists all the ones you've picked up before & details their effects.

The starting level is an absolute VIBE and the skulls are great.  

Submitted(+1)

i loved it.

i reached all the way to king crab and then i was dealt with swiftly

the new song is fucking great

it's not too hard imho, it makes sense for replayability that a first person nuclear throne would be bullshit hard and rng dependent

Submitted(+1)

The game was a bit too easy on previous demo days, but the greatly reduced amount of weapons and the cramped levels now make it just seem bullshit, you’re way more dependent on RNG than before and minibosses like the two towers are way more difficult.

I got killed twice on the crystal orb fight, the first time I just got surrounded and died a few seconds in. While the second time I managed to kill everything but the orb itself but ran out of ammo so died trying to get close to hit it with the gladius. Seemed more fair but I couldn’t tell if it telegraphed its attack. Also I caught the exit already being open, is it supposed to be more like an optional fight? Or does it still just unlock when enough of any enemies are killed?

The music is really good, kept me going for another run after I wanted to stop. But the change in direction has made me lose interest really quickly, whereas I would play this for hours on previous DDs.