nvm, i realized it was crashing cuz it tried loading a giant texture and i fixed that, i forgot to add many new things to the demo though so is not much reason to play it anywyasys
You start in the thrine room, idk why, so, you gotta go to level select in the pause menu. I feel compelled to compare this to fancy pants.
All I wish for is an option to hold down a key to automatically jump when I touch down on the ground. I also wish that I could hold down Z for it to automatically swing my weapon upside down but it's just QOL that's totally optional and should totally be.
Some thangs: I can't resurface from the skippable water in the thrine room. The upside-down weapon ground pogo-swing has a single red dot to the very to left of the animation frame, so does the bunner's sword. The jellyfish is a fiddly sun-of-a-bitch and I figured that I had to mid-air dive to hit him if he can't be shot when standing. plz, extend head hitbox by a few pixels I'm not very good at spamming my X key and I seem to be just a few milliseconds off getting the kill :( hahahahaha holy fuck that dynamite enemy caught me off guard hahaha amazing
Presented below is the output of the cmb prompt that scared the shit out of me. /////////////////////0046:fixme:imm:ImeSetCompositionString Reading string unimplemented/////////////////////0046:fixme:imm:NotifyIME NI_CLOSECANDIDATE/////////////////////fixme:d3d9nine:DRIPresentGroup_GetMultiheadCount (0x1918e0), stub!/////////////////////fixme:d3d9nine:DRIPresentGroup_GetMultiheadCount (0x1918e0), stub!/////////////////////0046:err:module:find_forwarded_export module not found for forward 'boardgame.drv.DriverProc' used by L"C:\\windows\\system32\\boardgame.drv"/////////////////////0046:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi sound output probably won't work. -=- error messages below -=- (clicking inside this window will make the game crash sometimes lol)/////////////////////done loading trinerespawning trine area
The how to kill is very cute and depraved. Gives me a "Do you like hurting other people" vibe from the rooster-masked cock
I like this. When I got the movement, I felt cool. I hope you don't play the game with the "demo day" music in the background because it would drive a lesser person insane.
I used a cheat engine. I have no idea how to solve the vault apart from shooting at it like a Neanderthal.
I like this game. I like the momentum movement and I find the MC cute. Her eyes bug me out though. I feel like her eyes should be swapped since closer is bigger and she's looking off to the side but whatevs. Blue hair slapping the but of her Kar to get it to fire is also funny.
strongest hrb player, sat in the chair and saw the vault
>"hold down Z for it to automatically swing my weapon upside down"
hold Z to melee :?
oh also you can just aim up into jellyfishes to kill them without having to be pro, i forgor to call more attention to the hologram in level2 that shows this
and the secret to shooting 15 bullets at once to open the vault is in one of the screenshots on the itch page
Hold Z to melee! That's it! I discovered the melee in the pool tutorial level and assumed it to be a pogo-swipe or something along those lines. I used Z spam to climb some things and wished holding jump was automatic sometimes. Z spam is a bit annoying ish so holding it down would be a nice QOL thing, but pressing X to jump at the right time to keep momentum is cool and I wonder if it would be a QOL that's nice more so than it is a deduction on the vibes the game wants to go for. I wonder if it's even a good idea at all now! :0 idk do whatever I'm just a text box on the internet Also, there was this one Jelly fish in a tutorial level that was too low-down to shoot by looking upwards while crouching and too high to be hit by the standing fire so I had to do that. Woa! That's neat! That'd make sense! The face is adorable.
Also, the game gives me Kirby vibes where the enemies are chill and would both shoot you to send you flying and buy you a chicken deluxe from in-and-out to talk about the weather and shoot the shit. Game's pog, makes me feel motivated to be more loosey goosey and carefree with my make game making.
Comments
Cute art in the log.
Gun swinging upside down bounce after grenade is OP
NOOOO, it opens and then closes right away ;_;
ummmm yeah lemme just become smart enough to figure out how to put error messages in a file because the console closes for some reason
mite take a few years, sorrgy
okay i uploaded a new version that should probably write an error message in the console if it crashes
if u download it and tell me what it says i promise i'll buy the soundtrack DLC to DOJD on steam (i was already gonna buy the game)
You do not have to do shit, I have tomorrow off work, I will give it a spin and post results.
nvm, i realized it was crashing cuz it tried loading a giant texture and i fixed that, i forgot to add many new things to the demo though so is not much reason to play it anywyasys
I feel compelled to compare this to fancy pants.
All I wish for is an option to hold down a key to automatically jump when I touch down on the ground. I also wish that I could hold down Z for it to automatically swing my weapon upside down but it's just QOL that's totally optional and should totally be.
Some thangs:
I can't resurface from the skippable water in the thrine room.
The upside-down weapon ground pogo-swing has a single red dot to the very to left of the animation frame, so does the bunner's sword.
The jellyfish is a fiddly sun-of-a-bitch and I figured that I had to mid-air dive to hit him if he can't be shot when standing. plz, extend head hitbox by a few pixels I'm not very good at spamming my X key and I seem to be just a few milliseconds off getting the kill :(
hahahahaha holy fuck that dynamite enemy caught me off guard hahaha amazing
Presented below is the output of the cmb prompt that scared the shit out of me.
/////////////////////0046:fixme:imm:ImeSetCompositionString Reading string unimplemented/////////////////////0046:fixme:imm:NotifyIME NI_CLOSECANDIDATE/////////////////////fixme:d3d9nine:DRIPresentGroup_GetMultiheadCount (0x1918e0), stub!/////////////////////fixme:d3d9nine:DRIPresentGroup_GetMultiheadCount (0x1918e0), stub!/////////////////////0046:err:module:find_forwarded_export module not found for forward 'boardgame.drv.DriverProc' used by L"C:\\windows\\system32\\boardgame.drv"/////////////////////0046:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi sound output probably won't work. -=- error messages below -=- (clicking inside this window will make the game crash sometimes lol)/////////////////////done loading trinerespawning trine area
The how to kill is very cute and depraved. Gives me a "Do you like hurting other people" vibe from the rooster-masked cock
I like this. When I got the movement, I felt cool. I hope you don't play the game with the "demo day" music in the background because it would drive a lesser person insane.
I used a cheat engine. I have no idea how to solve the vault apart from shooting at it like a Neanderthal.
I like this game. I like the momentum movement and I find the MC cute. Her eyes bug me out though. I feel like her eyes should be swapped since closer is bigger and she's looking off to the side but whatevs. Blue hair slapping the but of her Kar to get it to fire is also funny.
strongest hrb player, sat in the chair and saw the vault
hold Z to melee :?
oh also you can just aim up into jellyfishes to kill them without having to be pro, i forgor to call more attention to the hologram in level2 that shows this
and the secret to shooting 15 bullets at once to open the vault is in one of the screenshots on the itch page
fixed face:
Hold Z to melee! That's it! I discovered the melee in the pool tutorial level and assumed it to be a pogo-swipe or something along those lines. I used Z spam to climb some things and wished holding jump was automatic sometimes. Z spam is a bit annoying ish so holding it down would be a nice QOL thing, but pressing X to jump at the right time to keep momentum is cool and I wonder if it would be a QOL that's nice more so than it is a deduction on the vibes the game wants to go for. I wonder if it's even a good idea at all now! :0 idk do whatever I'm just a text box on the internet
Also, there was this one Jelly fish in a tutorial level that was too low-down to shoot by looking upwards while crouching and too high to be hit by the standing fire so I had to do that.
Woa! That's neat! That'd make sense!
The face is adorable.
Also, the game gives me Kirby vibes where the enemies are chill and would both shoot you to send you flying and buy you a chicken deluxe from in-and-out to talk about the weather and shoot the shit. Game's pog, makes me feel motivated to be more loosey goosey and carefree with my make game making.