- The magnifying lens is imho not a satisfying solution to everything being so small
- Keybinds as advertised in the program bar don’t work, F11 does nothing and Ctrl+- (Zoom out) does something different
- Pressing - in title screen gives a waytoodank effect. Same for pressing U in combat - can be reverted by pressing K.
- In race mode I thought I was gonna reach Wodopom or something when the progress bar at the top would be full, but nothing happened
- Browser version still broken for me. I noticed that it loads 200 mp3 songs of ~1 MB each (how does itch let you get away with it?); I think cutting it down to 10 songs would help greatly.
It’s hard to comment on the game-play itself. I hope watching the footage is useful. Often I couldn’t tell how far the game was buggy versus I don’t understand what is happening. If you flesh out pacing and content (quests / special encounters), it’s clearly a functional game with depth to it. All the graphics/controls issues still hold, but as for understanding the mechanics I personally do think it’s interesting to have this rather 90’s style experience where you have to consult "the manual" to find out about things. If one gives in to it [and gets over the barely legible font.]
Keep grinding, game has a lot of potential as FtL-but-weirder!!
ps. Please kindly try my game again, Mr. PricklyPearGames. The browser version should now work even with 1.5G VRAM.
The game is clearly an FTL clone and although I have played the original, I can't understand how this game works. The UI is clattered with too many symbols, none of which betray what they represent just by looking at them.
Many changes. Thanks. If you download the game, you can zoom in and out with the view menu to adjust the scaling to properly render the game, if your screen resolution is clipping the viewport.
Comments
Played with high concentration & caffeine https://www.twitch.tv/videos/2247310587
- The magnifying lens is imho not a satisfying solution to everything being so small
- Keybinds as advertised in the program bar don’t work, F11 does nothing and Ctrl+- (Zoom out) does something different
- Pressing - in title screen gives a waytoodank effect. Same for pressing U in combat - can be reverted by pressing K.
- In race mode I thought I was gonna reach Wodopom or something when the progress bar at the top would be full, but nothing happened
- Browser version still broken for me. I noticed that it loads 200 mp3 songs of ~1 MB each (how does itch let you get away with it?); I think cutting it down to 10 songs would help greatly.
It’s hard to comment on the game-play itself. I hope watching the footage is useful. Often I couldn’t tell how far the game was buggy versus I don’t understand what is happening. If you flesh out pacing and content (quests / special encounters), it’s clearly a functional game with depth to it. All the graphics/controls issues still hold, but as for understanding the mechanics I personally do think it’s interesting to have this rather 90’s style experience where you have to consult "the manual" to find out about things. If one gives in to it [and gets over the barely legible font.]
Keep grinding, game has a lot of potential as FtL-but-weirder!!
ps. Please kindly try my game again, Mr. PricklyPearGames. The browser version should now work even with 1.5G VRAM.
The game is clearly an FTL clone and although I have played the original, I can't understand how this game works. The UI is clattered with too many symbols, none of which betray what they represent just by looking at them.
I think this game needs a tutorial ASAP!
Keep it up!
Many changes. Thanks.
If you download the game, you can zoom in and out with the view menu to adjust the scaling to properly render the game, if your screen resolution is clipping the viewport.