Playing this, found a bug pretty quickly which you may want to adress. You can be "pushed through the floor" and exit the map if you are standing under a closing electronic door.
It's extremely technically solid for what it is, apart from the tearing I couldn't get fixed. It's rather slow and quiet. The weapons are slow to switch from and can't be canceled swiftly, but the raw damage is great and just fucking demolishes things without questions. The pistol is reliable but not perfect and I like it! The ammo doesn't have ammo-saving tactical reloads which is cool. This feels exactly like that Alien game on the PS2. It's nice and quiet and comfy and I really wish little small head crabs or face huggers would sneak around to really let that tension pay off, monster closets. spawn triggers... stuff like that. It's large (due to the speed) and the enemies are relatively sparse because of how bland and sterile the world feels. I feel like a monster stalking the halls and executing things, given that the initial spawn room has a lil' alien looking down at you before leaving :0 It's really solid and it works! I'm not sure why the renderer is over budget or why Unreal tried to compile your game into asking for internet access, but either way, it's certainly neat! Also, if you ever want to, consider having checkpoints and forbidding the player from saving while they're dead and gone. It's a solid and clean alpha, minus the obvious animation desyncs for the AR not wanting to interrupt itself to show a frame where the muzzle's hot for every bullet spent. I would love to see if this turns into a faster boomer shoot, a quiet and slower tactical shooter, or a horror thing that swells tension before dumping it on your lap. The saving/loading's made so it's certainly coming along! I don't doubt you have plans and stories you would love to tell through this, so good work, and good luck coming to render in whatever you had planned decisively! I feel like this is on the very cusp of becoming something neat. It's just missing that speed or more enemies that can overwhelm you or scare you by surprise, I wanna see what you'll do for Alpha 5! Keep care till then! PS. plz add ambient ship noise or weird beeps, boops, or alien worble shorpls or creaking hulls whenever you can <3, also lights that cull when not in render whenever you can only if u wanna oki byeee <3
Game asked for internet access from Windows's firewall thing.
Remove the disclaimer, it sets expectations that are not met and just puts the player on edge for the entire experience (in a bad way).
The walk speed is way too slow for how empty the spaces are and how few choices there are to make during that walking.
I turned vsync on and it still tore, I went back to the settings and saw that it was still set to off, I set it to on and hit apply changes and left. I came back to the options and it still said it was off, my screen continued to tear.
Picking up a new gun should auto-switch to it, most players would not know to press 2 and switching weapons isn't even in the options menu under controls.
After I got the gun I went into a room with three enemies, I killed one and the second one hit me and insta-killed me. This is pretty stupid because I walked through empty, featureless halls for five minutes before this point and I had no saves. I was playing on Normal+.
I tried to reload and all the save slots were filled with level names and timestamps, but none of them loaded.
Comments
Playing this, found a bug pretty quickly which you may want to adress. You can be "pushed through the floor" and exit the map if you are standing under a closing electronic door.
It's extremely technically solid for what it is, apart from the tearing I couldn't get fixed.
It's rather slow and quiet. The weapons are slow to switch from and can't be canceled swiftly, but the raw damage is great and just fucking demolishes things without questions. The pistol is reliable but not perfect and I like it! The ammo doesn't have ammo-saving tactical reloads which is cool.
This feels exactly like that Alien game on the PS2. It's nice and quiet and comfy and I really wish little small head crabs or face huggers would sneak around to really let that tension pay off, monster closets. spawn triggers... stuff like that. It's large (due to the speed) and the enemies are relatively sparse because of how bland and sterile the world feels. I feel like a monster stalking the halls and executing things, given that the initial spawn room has a lil' alien looking down at you before leaving :0
It's really solid and it works! I'm not sure why the renderer is over budget or why Unreal tried to compile your game into asking for internet access, but either way, it's certainly neat!
Also, if you ever want to, consider having checkpoints and forbidding the player from saving while they're dead and gone.
It's a solid and clean alpha, minus the obvious animation desyncs for the AR not wanting to interrupt itself to show a frame where the muzzle's hot for every bullet spent.
I would love to see if this turns into a faster boomer shoot, a quiet and slower tactical shooter, or a horror thing that swells tension before dumping it on your lap. The saving/loading's made so it's certainly coming along! I don't doubt you have plans and stories you would love to tell through this, so good work, and good luck coming to render in whatever you had planned decisively!
I feel like this is on the very cusp of becoming something neat. It's just missing that speed or more enemies that can overwhelm you or scare you by surprise, I wanna see what you'll do for Alpha 5! Keep care till then!
PS. plz add ambient ship noise or weird beeps, boops, or alien worble shorpls or creaking hulls whenever you can <3, also lights that cull when not in render whenever you can only if u wanna oki byeee <3
Game asked for internet access from Windows's firewall thing.
Remove the disclaimer, it sets expectations that are not met and just puts the player on edge for the entire experience (in a bad way).
The walk speed is way too slow for how empty the spaces are and how few choices there are to make during that walking.
I turned vsync on and it still tore, I went back to the settings and saw that it was still set to off, I set it to on and hit apply changes and left. I came back to the options and it still said it was off, my screen continued to tear.
Picking up a new gun should auto-switch to it, most players would not know to press 2 and switching weapons isn't even in the options menu under controls.
After I got the gun I went into a room with three enemies, I killed one and the second one hit me and insta-killed me. This is pretty stupid because I walked through empty, featureless halls for five minutes before this point and I had no saves. I was playing on Normal+.
I tried to reload and all the save slots were filled with level names and timestamps, but none of them loaded.
I quit.