I'm not gonna sugarcoat this, the game is a bit of a clusterfuck. The UI is a mess and there's a lot of stuff on it. There's a lot of mechanics in here. I'm gonna assume you're trying to build a Deus Ex style immersive sim kind of thing. I think you need to step back a bit and focus on one or two mechanics that are the primary focus of the game, get those to more acceptable level, and then start merging the rest of your ideas into that.
Building those kinds of games are very difficult due to the sheer amount systems and mechanics that all need to work with each other. Good luck with that.
bionic system is bit complicated to use innit? i'm trying to decipher mystical texts and mashing different buttons to try and figure out what these strange relics do, i got filtered, couldn't get to the boss level (i assume there is a boss level).
i tried surfing a bit but couldn't manage to do much other than fling myself into the void and i forgot to set a recall. perhaps put which key activates which bionic on the hud.
The slums look really ugly and gray, the other area is at least colorful
I didn't get any of the cool blood gibs when I shot enemies, not sure why.
It's all of the bad parts of Cruelty Squad, and %10 of the good parts.
Did we really need the "Words Words Words" UI element before there was anything to put there? And you're specifically asking for feedback on it? Isn't it supposed to be annoying?
I feel like you should take some responsibility over what you're making. I think this could be a cool, unique, and uncomfortable experience.
"addictiveToothpaste" sounds like a horror story where a germophobe grows fond of toothpaste and teeth brushing until reaching a point of physical and mental dysfunction.
By the way, you installed Alpha 1. You were looking for Alpha 2! All good! Keep care!
Comments
I'm not gonna sugarcoat this, the game is a bit of a clusterfuck. The UI is a mess and there's a lot of stuff on it. There's a lot of mechanics in here. I'm gonna assume you're trying to build a Deus Ex style immersive sim kind of thing. I think you need to step back a bit and focus on one or two mechanics that are the primary focus of the game, get those to more acceptable level, and then start merging the rest of your ideas into that.
Building those kinds of games are very difficult due to the sheer amount systems and mechanics that all need to work with each other. Good luck with that.
Oh shid you're right! thx for the 20/20 heads up!
is there a day night cycle? everything got dark.
bionic system is bit complicated to use innit? i'm trying to decipher mystical texts and mashing different buttons to try and figure out what these strange relics do, i got filtered, couldn't get to the boss level (i assume there is a boss level).
i tried surfing a bit but couldn't manage to do much other than fling myself into the void and i forgot to set a recall. perhaps put which key activates which bionic on the hud.
Very based idea for keys displaying on the hud. I like it.
The slums look really ugly and gray, the other area is at least colorful
I didn't get any of the cool blood gibs when I shot enemies, not sure why.
It's all of the bad parts of Cruelty Squad, and %10 of the good parts.
Did we really need the "Words Words Words" UI element before there was anything to put there? And you're specifically asking for feedback on it? Isn't it supposed to be annoying?
I feel like you should take some responsibility over what you're making. I think this could be a cool, unique, and uncomfortable experience.
"addictiveToothpaste" sounds like a horror story where a germophobe grows fond of toothpaste and teeth brushing until reaching a point of physical and mental dysfunction.
By the way, you installed Alpha 1. You were looking for Alpha 2! All good! Keep care!
Steel heels, old-save game fixes, and blood mesh reparing