On startup, the window opens at a weird position and not centered. I have to drag it a bit to the left to access the minimize / maximize buttons. My monitor is 1980x1080
Character sprite seems to jitter when moving. The parallax background also seems to bug out a little while moving too. Probably has something to do with how you snap your sprite positions.
Combat is really OP. There's nothing stopping me from just spamming sword strikes like a mad man and obliterating all the mushroom enemies I see.
Mining is not as responsive as I feel it should. I popped open Core Keeper and Terraria to compare quickly. In Terraria it seems mining activates within a small radius around the player. While in Corekeeper, it doesn't matter where the mouse is on the screen is, so long as there's a wall block in the path between the player and mouse and the LMB is pressed, the player will try to mine in that direction. In your game it feels like if you're not precisely touching the block you want to mine then your character won't mine at all. I think it would benefit more if you borrowed more from either of the two examples and had the character mine in the direction of the mouse if the LMB is pressed regardless if it's hovering over a specific block or not.
Considering this game is enginedev (I think?) it's pretty impressive what you have so far. Didn't get the chance to try out multiplayer but I've seen your progress posts in the threads showing it off. Really cool what you have so far.
Comments
Also saw the character jitter. I have a weird 75 Hz monitor, but the frame pacing was clean according to RTSS.
I'd like to be able to zoom in, it's difficult to click on small items like doors.
On startup, the window opens at a weird position and not centered. I have to drag it a bit to the left to access the minimize / maximize buttons. My monitor is 1980x1080
Character sprite seems to jitter when moving. The parallax background also seems to bug out a little while moving too. Probably has something to do with how you snap your sprite positions.
Combat is really OP. There's nothing stopping me from just spamming sword strikes like a mad man and obliterating all the mushroom enemies I see.
Mining is not as responsive as I feel it should. I popped open Core Keeper and Terraria to compare quickly. In Terraria it seems mining activates within a small radius around the player. While in Corekeeper, it doesn't matter where the mouse is on the screen is, so long as there's a wall block in the path between the player and mouse and the LMB is pressed, the player will try to mine in that direction. In your game it feels like if you're not precisely touching the block you want to mine then your character won't mine at all. I think it would benefit more if you borrowed more from either of the two examples and had the character mine in the direction of the mouse if the LMB is pressed regardless if it's hovering over a specific block or not.
Considering this game is enginedev (I think?) it's pretty impressive what you have so far. Didn't get the chance to try out multiplayer but I've seen your progress posts in the threads showing it off. Really cool what you have so far.
Impressive light work, need a quick tuto (just show the command in the background), no music no idea if it a bug.