I wish she would wear more clothes! The gameplay? Solid! There is a state machine break when you jump on the car and enter the scooter at around the same time. The movement is solid and it's very plain, but very simple, so, it's cute and the gameplay is solid so cool. It's good! I hope you do more with it! Cheers!
Very cute game you have so far. UI and art have high GMI energy. I really like the loading animation between levels.
Doing smaller turns while sprinting is pretty awkward. I find myself entering the skid animation at times when I think I shouldn't. If I had to guess the player controller for aggy will force her to enter a skid and stop if it detects the back button input while running forward. Which is fine, but this also happens when I do a back diagonal input (i.e. back + right). In Mario 64, the player controller does something similar but it's very snappy and will send you back into the sprint state almost immediately. With aggy she goes from a skid -> a few seconds of walking -> running and it just feels so much less responsive.
Seems like a missed opportunity to not be able wall jump from a crouching jump to gain a little extra height.
Not sure if it counts as a bug but outfit changes aren't saved between level restarts. aggy will always start in her default outfit.
A very appealing demo. The art style, UI, sounds, costumes, animations controls - all great. It's always a joy to see your webms in the threads. I hope all this will amount to a finished game, somewhere down the line. Marketing it might be troublesome, given it's nature, but A Hat in Time managed to do it, so it's not impossible
Bug: you can't go back after entering the settings screen from the main menu.
Comments
Very, very solid controls. You nailed the platformer aspect to a T. Climbing, jumping, air control - everything's there. Very good stuff.
Character design is great, she's very well animated, little clouds of dust are a very nice touch.
Looking forward to what you're gonna do next with this prototype!
I wish she would wear more clothes!
The gameplay? Solid!
There is a state machine break when you jump on the car and enter the scooter at around the same time.
The movement is solid and it's very plain, but very simple, so, it's cute and the gameplay is solid so cool.
It's good! I hope you do more with it! Cheers!
Very cute game you have so far. UI and art have high GMI energy. I really like the loading animation between levels.
Doing smaller turns while sprinting is pretty awkward. I find myself entering the skid animation at times when I think I shouldn't. If I had to guess the player controller for aggy will force her to enter a skid and stop if it detects the back button input while running forward. Which is fine, but this also happens when I do a back diagonal input (i.e. back + right). In Mario 64, the player controller does something similar but it's very snappy and will send you back into the sprint state almost immediately. With aggy she goes from a skid -> a few seconds of walking -> running and it just feels so much less responsive.
Seems like a missed opportunity to not be able wall jump from a crouching jump to gain a little extra height.
Not sure if it counts as a bug but outfit changes aren't saved between level restarts. aggy will always start in her default outfit.
A very appealing demo. The art style, UI, sounds, costumes, animations controls - all great. It's always a joy to see your webms in the threads. I hope all this will amount to a finished game, somewhere down the line. Marketing it might be troublesome, given it's nature, but A Hat in Time managed to do it, so it's not impossible
Bug: you can't go back after entering the settings screen from the main menu.