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A jam submission

Heroes For Hire - DemoView game page

A demo for the upcoming guild management sim - Heroes For Hire!
Submitted by Untouch — 2 days, 19 hours before the deadline
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Heroes For Hire - Demo's itch.io page

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Comments

Submitted

I played for a couple of weeks and did some raids and crafting. The game looks great and I love the computer user interface, very cute and it works great. There is definitely a lot to do but the game is paced perfectly to unlock things one at a time. The only issue I had was that I found out if you start a raid with low energy heroes and they run out, they will start passing/standing there lazily, which is a balance for energy management, but what ended up happening is that the raid took 24 hours in-game time because each encounter was 4-8 hours and I had no control and had to sit there for quite a bit, even at 3x speed. I would put more emphasis on not doing that if you wish to keep it the same, ie on the raid window put a big warning that I'm trying to run low energy heroes. On that note, it seems strange that you kind of have to not run multiple raids in a day and wait around while you have only a few heroes, which is the other side of pacing that maybe could be improved somehow. Just a few thoughts on a first time playthrough. Overall, the vibe and presentation is on point, and the tutorial is well crafted for a high depth game. Good luck on your release!

Submitted

first of all, great job with the tutorial, it has improved a lot compared to the past, now it's much clearer in telling the player what to do.

a nitpick i have to mention is, again, on color palettes. 

the players need to pop up more vs the backgrounds. both in the guild, and during raid.

all this dark brown over light brown nonsense is not helpful at all in conveying to the player at a glance where the various heroes are located and what they are doing. sometimes i have to squint to distinguish things from the background.