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A jam submission

FIENDRISEView game page

Fight through endless hordes of enemies in this action-roguelike, bullet-hell game.
Submitted by starcrit (@starcritdev) — 7 hours, 22 minutes before the deadline
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FIENDRISE's itch.io page

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Comments

Submitted(+1)

I played 4 runs and beat 2, A very cool VS like with a cool twist. I like the different characters and the stat system is great. The only negative I have is that escape doesn't close the pause menu. I really long for more levels and bosses and characters! Good luck on your release!

Developer(+1)

Thank you so much! 

You 're correct, I have been reworking the UIs lately and been fixing some behaviors, such as the ESC keybind.

Submitted(+1)

adding skils on WQER to the VS formula is a good idea IMO. the UI presentation is great. didn`t play too much because the VS gameplay dosn`t grab me so i cant really comment on balancing

Submitted (1 edit) (+1)
  • i totally missed this on the list even though i tend to check out roguelites in DD. i think the capsule didn't do much to tell me what the game actually is like
  • the screen was so cluttered with UI that i played for a while not noticing that one of them was the tutorial
    • though i'm sure many players, especially streamers on DD, would forget/miss that the goal is to find the door, having a textbox onscreen at all times telling me to look for one just makes me more UI blind as i filter out the useless information
  • enemies kept getting trapped behind walls, to the point that one of the three strong enemies was stuck at the gate while i walked around fighting everyone else. it was one of two gate guards that i just cheesed from behind a wall
  • the indicator for when a strong enemy's swing is going to hit is covered by all the other effects in the game
  • the combination of a mouse always onscreen, no mouse interaction during regular gameplay, and no keyboard interaction on the selection screen is odd

i didn't really get it. it's like Vampire Survivors, but i also have several fairly useless skills that i activate manually. i don't think it's an interesting variation of the formula. BUT i get the sense the game is supposed to be like Risk of Rain, and i didn't like RoR, so i might not be the audience for this

Developer (1 edit) (+2)

thanks for the feedback, yea I submitted very late this time.

I agree the UI feels cluttered at the moment, I need to slim it down, and fix the enemies getting stuck as well.

regarding the last point, it's honestly my first game ever so I'm simply focussing on making a game I enjoy playing (and making) instead of creating the next big hit.