- i totally missed this on the list even though i tend to check out roguelites in DD. i think the capsule didn't do much to tell me what the game actually is like
- the screen was so cluttered with UI that i played for a while not noticing that one of them was the tutorial
- though i'm sure many players, especially streamers on DD, would forget/miss that the goal is to find the door, having a textbox onscreen at all times telling me to look for one just makes me more UI blind as i filter out the useless information
- enemies kept getting trapped behind walls, to the point that one of the three strong enemies was stuck at the gate while i walked around fighting everyone else. it was one of two gate guards that i just cheesed from behind a wall
- the indicator for when a strong enemy's swing is going to hit is covered by all the other effects in the game
- the combination of a mouse always onscreen, no mouse interaction during regular gameplay, and no keyboard interaction on the selection screen is odd
i didn't really get it. it's like Vampire Survivors, but i also have several fairly useless skills that i activate manually. i don't think it's an interesting variation of the formula. BUT i get the sense the game is supposed to be like Risk of Rain, and i didn't like RoR, so i might not be the audience for this