Works well enough. Gameplay seems like a standalone "Isaac's Heart" from "Binding of Isaac", which is an interesting idea. Looking forward to more content though, cuz right now it's a very early prototype
Max Stern's new game. It's alright. A very short demo but there's some nice polish on the main character. Fluid movement on the body and arms/weapon. Attention to detail is eye candy, always.
Playthrough: loaded up "Forest Night Fever", "I'm Every Reaper" and "Extinguished Flame" to listen while I played. It was over before the first song ended.
i personally find annoying when the "currency" does not automatically go to the player, but i guess eventual power ups will increase the collecting range.
I bumped into enemies and indeed won. Interesting prototype that I do want to see more for. I liked that you could wallbang enemies and the way they attacked seemed balanced enough to give you a chance even if a few made it to the exposed health ball. I think the most obvious addition would be passives or abilities to unlock to add depth to the fighting, but I'm sure you have that planned. What are your other future goals and plans for the game? Fun little demo!
Comments
Works well enough. Gameplay seems like a standalone "Isaac's Heart" from "Binding of Isaac", which is an interesting idea. Looking forward to more content though, cuz right now it's a very early prototype
Max Stern's new game.
It's alright.
A very short demo but there's some nice polish on the main character. Fluid movement on the body and arms/weapon. Attention to detail is eye candy, always.
Playthrough: loaded up "Forest Night Fever", "I'm Every Reaper" and "Extinguished Flame" to listen while I played. It was over before the first song ended.
https://www.twitch.tv/videos/2290793129?t=0h14m55s
Did you take this idea from somewhere, or is it your own? Seems like a pretty good spin on VS-likes.
The combat is inspired by bump combat from YS 1/2.
it works. no issues to report.
i personally find annoying when the "currency" does not automatically go to the player, but i guess eventual power ups will increase the collecting range.
I bumped into enemies and indeed won. Interesting prototype that I do want to see more for. I liked that you could wallbang enemies and the way they attacked seemed balanced enough to give you a chance even if a few made it to the exposed health ball. I think the most obvious addition would be passives or abilities to unlock to add depth to the fighting, but I'm sure you have that planned. What are your other future goals and plans for the game? Fun little demo!
It's going to be a Survivors-like. The ball will shoot guns at enemies.
I figured it was heading a VS direction. Sounds great!