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A jam submission

Planets For SaleView game page

A Roguelike About Space Capitalism
Submitted by comfycatgames (@comfycatgames) — 2 days, 23 hours before the deadline
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Planets For Sale's itch.io page

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Comments

Submitted (1 edit) (+1)

ok i like the theme and the style your going for but i had to try this a few times to wrap my head around what was happening, my understanding is that each planet has resources, and you have options to manipulate them with the goal of raising their value.

I tried to play yesterday after work  but I bounced off of it hard I think you need to be very genital easing the player in like first give them a planet where all they have to do is merge resources then sell them(I could not figure out how to sell things yesterday) then give them a planet with two more options like the resource drill, you know what i mean.

once I understood I did start having fun it kind of reminds me of that board game catan and I got in the zone a little which was nice.

sorry i didn't play while DD was still on brother

Developer

Thanks for playing the game! It's becoming apparent that it's not doing a good job easing people in, so I appreciate the feedback.

As for the buildings, the plan since the start has been that you'd start off with a few and get a new one before each planet, so maybe that would help with the overwhelming part? Definitely needs experimenting with.

Submitted(+1)

I find many aspects of this game charming and I actually enjoyed it more than I initially thought I would, because I don't normally play these types of... idk, 'economic' games. But I got into it! I would encourage you to tighten up the tutorial. I see what you're doing, using it as a way to add exposition and tell a story about the world you inhabit in the game, but it did distract from the actual "learning to play the game" process. I got impatient and clicked through a lot of it trying to get to the actual game.

Developer

Thanks for playing the game! Glad you enjoyed it. I feel you on the tutorial dialogue, I've been trying to tighten it up further but it sounds like it hasn't hit the sweet spot yet.

Submitted(+1)

Pretty fun gameplay loop and most of the UI is clear. One thing I couldn't figure out right away was how to sell things. For the other buildings you only need to select them but to sell you need to select them and then press on the small checkmark so that felt a little inconsistent.  Oh, also I closed the game because I wanted to read the tutorial properly (I may have skipped something about selling), but it saved my progress and put me in the next stage. Pretty good overall, I can't give many suggestions on what to improve other than visuals

Developer

Thanks for playing my game! Appreciate the feedback, especially on the UI and bugs. The checkbox was definitely a "good enough" solution at the time, but not a good one.