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ok i like the theme and the style your going for but i had to try this a few times to wrap my head around what was happening, my understanding is that each planet has resources, and you have options to manipulate them with the goal of raising their value.

I tried to play yesterday after work  but I bounced off of it hard I think you need to be very genital easing the player in like first give them a planet where all they have to do is merge resources then sell them(I could not figure out how to sell things yesterday) then give them a planet with two more options like the resource drill, you know what i mean.

once I understood I did start having fun it kind of reminds me of that board game catan and I got in the zone a little which was nice.

sorry i didn't play while DD was still on brother

Thanks for playing the game! It's becoming apparent that it's not doing a good job easing people in, so I appreciate the feedback.

As for the buildings, the plan since the start has been that you'd start off with a few and get a new one before each planet, so maybe that would help with the overwhelming part? Definitely needs experimenting with.