Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Healed To DeathView game page

Healer Rogue-Lite
Submitted by Branno — 2 days, 20 hours before the deadline
Add to collection

Play game

Healed To Death's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

DD53 feedback videos:

Demo Day 53 videos of games starting with letters from A – J:

https://mega.nz/folder/DdVwTYAK#ZsxVSpsd5L2yvgaqtcvBsA

Demo Day 53 videos of games starting with letters from K – Z:

https://mega.nz/folder/zBIi2A5T#DE3_eooG3HE-K3XTmpnR0g

I did not realize I needed to be faster. I hope the video is going to be useful. I never played a game like that before.

Submitted (3 edits)

I really dig this concept and the execution is pretty satisfying once I get the hang of it.

Initially I was overwhelmed with having a full party and list of spells, I wasn't sure how to target specific heroes for a while, it's much easier to click on them in the menu since there isn't as much feedback clicking on them in the overworld (e.g. a highlighted aura for heroes I mouse over)

I assume in the ideal game you'll have a smaller party at the start and less spells.

I think the mana regeneration could use some work. It makes sense as a way to punish a poor rotation of spells but since I can get it back by just waiting around I don't feel pressured to go into the next fight unprepared so I'll just wait around. It might as well just refill automatically after every encounter. Maybe if I had to siphon enemy MP or search for potions instead? Something more active could be interesting.

A feature I would like is the ability to change targets mid spell channeling because there were often times where I'd want to swap my cast to a different party member as the battle changed but was unable to without canceling the spell, even though I was allowed to click on them it would only affect the person I targeted when I started.

Submitted

The concept is very captivating, I immediately wanted to try it when I first saw it in the therad.
I got mud rank at about 500 seconds, after 3 tries.

The targeting is very noob hostile. When you get used to hotkeys it's fine, but when you're still starting it's more natural to click everything with mouse. This caused me to constantly use spells on wrong targets because my mouse hovered over tiny bit of another character's name plate.

The fact you can't select enemy using mouse is very counter intuitive.

I think player should have health orb , not name plate like rest of characters.. Obviously there are 4 name plates for 4 characters, but having a mana orb without health orbs made me think player is immune to damage or something.

Developer

Thanks for the feedback

Submitted

Not bad as a proof of concept!

Considering that you have very limited control on the rest of the party you should probably emphasize buffing and debuffing, just so that you can do more than just replenish an healthbar.

I assume the player will eventually be able to unlock and choose different spell? 
Maybe different party members entirely?

It's cool either way, I hope to see more.