- I'm not sure whether that's a good or bad thing? I have no issues on my end.
- The "lethal section" begins once night falls, wherever you are, and is part of the gameplay loop as a whole, so I'm afraid we won't be adding any checkpoints.
- The pick-up key also serves to interact and trigger voicelines anytime, so it's necessary that it is a separate key from throwing chestnuts. By the way, you can pick the chestnuts back up.
So comfy! The art and music combine very well, the art is very cute and charming and the music change when getting dark or going into the secret grove was a nice touch. I met a dire end with a great haul I could not help but see what happened when I touched the ghost. It was surprisingly spooky when dark, which I did not expect from such a comfy start. Well done!
Comments
Really nice. Couple of things I noticed:
- The character's talking flute noises blended into the music to the point I couldn't tell them apart.
- Having a checkpoint right before the lethal section would be a nice inclusion
- Mapping pick-up and fire to two mouse keys caused me to confuse the two, losing a couple chestnuts(I do not like losing chestnuts)
Thanks for playing the game!
Regarding the points you listed:
- I'm not sure whether that's a good or bad thing? I have no issues on my end.
- The "lethal section" begins once night falls, wherever you are, and is part of the gameplay loop as a whole, so I'm afraid we won't be adding any checkpoints.
- The pick-up key also serves to interact and trigger voicelines anytime, so it's necessary that it is a separate key from throwing chestnuts. By the way, you can pick the chestnuts back up.
So comfy! The art and music combine very well, the art is very cute and charming and the music change when getting dark or going into the secret grove was a nice touch. I met a dire end with a great haul I could not help but see what happened when I touched the ghost. It was surprisingly spooky when dark, which I did not expect from such a comfy start. Well done!
Thank you for playing the game!
wow
really great level design and such a charming concept and artstyle
I liked the little quips you get from the character when you press the interaction and appreciate how they are unique per section of the game
very cool! sadly I am easily distracted and have bad navigation so I couldn't make it away with my haul, but I found some cool stuff!
Thanks for playing! I hope you feel like walking around in the forest a few more times, and come back with your haul!