Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Welcome to the ComplexView game page

Escape the Complex while evading a rule-enforcing robot
Submitted by The Chromian — 20 minutes, 28 seconds before the deadline
Add to collection

Play game

Welcome to the Complex's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#951.9692.667
Fun#1061.3541.833
Overall#1081.5182.056
Presentation#1111.2311.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I like the idea of having fun but trying not to get caught by the little robot/principal. I agree that it was kind of hard to land on the crates while jumping - maybe there was a trick to it that I missed. I also threw a block through a wall once while standing right next to it, just for bug-reporting's sake. Overall, though, neat entry.

Developer(+1)

The trick to landing on crates is to jump forward after they're placed against a wall. I agree I need to fix that.  Also, you can throw them through a wall because their collision is disabled while in your hands and gets reenabled when you throw so it can go through walls.

Submitted

Oohhhhhhh ok! I gotcha. Well, that makes sense then ha :)

Submitted

Jumping onto crates in this game is harder than it should be. You can't precisely control the direction you move in mid-air and the jumping itself is very floaty, so I spent a lot of time trying to line up my jumps and much less evading the robot. That said, the concept is a good one that you could expand on.

Developer (1 edit)

True. Mostly I had to throw them against a wall to jump on them.

Submitted

The Idea is nice, but the game needs a lot more content, fuller rooms, and a rework of how jumping works.

Developer

What's the problem with the jumping?
Also, the other problems are simply that I didn't have time to make what I wanted, which was a bunch of nice-looking rooms that have doors that open when you complete the challenging puzzle inside.

Submitted

You kind of have movement in the air, but then don't and in general, I found it extremely hard to jump on a box unless it stands in a corner. Also, I experienced a bg where when jumping you could get stuck on the surface of the wall.