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Mimicry Mayhem: Octofriend's Odyssey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #26 | 2.849 | 3.571 |
Fun | #31 | 2.051 | 2.571 |
Overall | #31 | 2.317 | 2.905 |
Presentation | #36 | 2.051 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
The enemies are pretty simple in terms of logic, the complexity is in the ability behaviour as it defines enemy movement
If Generative AI tools were employed, how did you use them in your game?
No
What game engine is your game built in?
Unreal
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Comments
I like the concept of gaining more abilities for killing an enemy! Getting the first kill is difficult but rewarding :)
I really like how I figured out that the alligator ability can push people into the lava/water. The game design is well thought out and very interesting to play. But it took me a while to figure out that the basic attack can only attack enemies that aren't close to you. Also, moving was sometimes unclear because it wasn't very clear where exactly you will end up when you click to move, especially when you are close to inaccessible areas. Overall, I really liked the game and the game design. Good job!
The Jungle Cat was kicking my ass for the longest time, then I got sneaky and got them all stuck behind a barrier and was declared Krilliant! I like the strategy, but the jungle cat moves too fast, you can't get away from him if he gets too close. If you can manage to kill the jungle cat first, the rest of the game is more strategically plausible. I think for the first stage its quite hard with all 4 animals pitted against you. I couldn't find a way to lower the difficulty, it said hard on all 4 stages so, I did my best! Very cool strategy system built in! Great job!